Basileus
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  • Hey, Basileus! I just wanted to say you have incredible insights on RPG design. Thank you for giving me food for thought, while indirectly and unintentionally improving the design of my game.
    Basileus
    Basileus
    Hi DrBuni. Always happy to help. I enjoy talking things out with everyone here to work out ideas for my projects, so it's great to hear that it's helping other people too.
    Loved your input on
    "How long should it take from pressing "Start Game" to player's first battle?"
    Thanks for your great thoughts.
    MushroomCake28
    MushroomCake28
    Wasn't there a thread about this exact question somewhere? I thought the consensus was between 5 and 10 minutes for a typical RPG game, but it varies for other genres.
    WickedWolfy
    WickedWolfy
    There is a separate one that's been going on for the past few days (and still is, I think). I am simply saying my thanks for a point well represented.
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Enig and Riley.png
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.
hQopibt.gif

Now with animated hair~
This could be useful...
I made a menu option that pulls a (accurate) version of the world map from my game instead of having a "traditional" world map. How did I do?

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..Every time after I edit it and repost it I find a new tiny error I made. :kaodes:
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Town Design is the best part of an RPG. Well, that and dungeon design

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