=_= .... sigh, I really wish old people wouldn't get mad at me for not selling them beer when they dont have their ID ... like, yes methuselah, you totally look your age, but I want to keep my Job, you dig?!
I keep trying to figure out a certain formula for picking colors for pixel art... like less light means more saturation and vice versa, or with more light hues lean warmer... but studying color use in art from other games seems to suggest this is not necessarily the case. I hue shift, but the colors I pick always seem off somehow and I hate it! DX
With the inclusion of layers n MZ, aren't A5 category tiles a little superfluous? Since B-E tiles can work the same way as long as you have the passibility set up the right way. The only reason I can think of to use A5 tiles is if you needed more room for impassable/opaque tiles... just something I was thinking about.
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)