At work washing dishes, bosses kid walks up to me and says "Hey, what do you think i should ask for, for my birthday?" I look at him and say "I dunno, what sort of stuff do you like?" He replys, "I dunno, dad already gets me everything i could ever want, so i dont know what to ask for" *=www= fights urge to strangle* then i say "we i dunno dude, ive never been in such a horrowing predicament."......
Just found out that one of the really good guys here at work died last night in a really stupid way. ....last conversation I had with him was about fallout 4 ....he left a wife and adopted son. T___T life is stupid.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.