Recent content by BCj

  1. BCj

    Translated Terms of Usage of Japanese blogs

    Slim, could you translate these for me? They're all scripts: https://hime.be/rgss.html http://kaisou-ryouiki.sakura.ne.jp/ http://fweb.midi.co.jp/~mikagami/atelier/
  2. BCj

    Ocean's Nostalgia - RPG Maker VX Heroes

    So cute
  3. BCj

    Could someone translate something from Japanese to English for me?

    Could someone translate something from Japanese to English for me?
  4. BCj

    RMVXA [IGMC 2015] Escalia

    I come bringing gifts! Well, sort of :p I started working on implementing the new VN-like system. If you know the IGMC version, ou'll spot more dialogue here. Here's a sample: This one is with the dynamic lightning (a bit bugged here) and a widescreen sample, which I may use in the future...
  5. BCj

    Yeah, I meant the user interface :) with the the bars and faces and so on. Is it a public script?

    Yeah, I meant the user interface :) with the the bars and faces and so on. Is it a public script?
  6. BCj

    Did you code it yourself?

    Did you code it yourself?
  7. BCj

    That GUI looks really nice. Is this MV?

    That GUI looks really nice. Is this MV?
  8. BCj

    Tall character templates UPDATE 10/10

    Nice Mack templates :)
  9. BCj

    Porcupine Princess

    Curious as to when this'll be released
  10. BCj

    RMMV Rising Storm (classic RPG)

    This looks beautiful
  11. BCj

    RMVXA [IGMC 2015] Escalia

    Thank you very much for the lovely comments. I'm slowly getting better each day :) Sadly still some lingering double vision which might need surgery to fix it, although it might lessen in due time as well. In the meantime I've ordered a script to make the dialogues more visual-novel style. The...
  12. BCj

    LoZ - single-screen maps transition (640x360)

    Ah I see. I thought you basically had everything on the same map ID for the transition. I misread that part.
  13. BCj

    LoZ - single-screen maps transition (640x360)

    This looks nice. Just wondering though, wouldn't things get too laggy if the map gets too big?
  14. BCj

    Splendith Save & Load Engine with Real-time Loading Screen

    @Roninator2 https://forums.rpgmakerweb.com/index.php?threads/rgd-directx-implementation-of-rgss3.95228/ I thought you used this too?
  15. BCj

    Splendith Save & Load Engine with Real-time Loading Screen

    Mine works, but it doesn't work with RGD. @Roninator2 did you get it to work with RGD?

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