Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
Added some cliffs / walls / roofs to the tilesheet and am currently working on roof objects to make them prettier and more variable. And of course, windows and doors that fit to the game's style.
I also adjusted the grass color but i have some issues with my display, so if it looks weird, please let me know
I was initially looking for some old archer design i made a few years ago, but couldn't find it...
but here's a sketch from some parade / festival I stumbled upon that i totally forgot
Not sure how i'll go about it, but i definitely want to incorporate some of it in my game
let me introduce you to my worlds source of "wool". A pretty simple-minded, easily scared and mostly blind, double-headed big wooly bird thingy Children may be able to ride on a trained one, but they don't support the weight of adults, so they aren't suitable for transportation. And herders use the shown tool to give them sound commands
This was supposed to become her neutral talking stance, but now i just feel like she looks a little puzzled
I'm also open for any name suggestions, as i seriously suck at those. In my notes everything is just THE CITY or THAT GUY and THIS PRIESTESS or whatever
what are your favourite tools for asset creation? For pixelart i just love Aseprite (hyped for upcoming 1.3), but otherwise I'm currently at krita, which basically feels like a merge of Gimp and myPaint (all three are free + open source)
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.