Recent content by Benja

  1. Benja

    FREE Looking for playtesters for my horror game

    Hi everyone! I'm currently seeking playtesters for an unconventional styled game. I currently have 1 out of 3 segments of the game complete, but I'm just making sure that all components function due to the oddball nature of the game! Also a side effect of its strangeness is that save files are...
  2. Benja

    Decreasing Hp or Mp overtime in battle?

    Himeworks global common event seems to do the trick, although I couldn't get the bars to update in real time, but the bars do update whenever a selection is made or any general interaction happens.
  3. Benja

    Decreasing Hp or Mp overtime in battle?

    are you referring to MP/HP or MMP/MMP? If the former, then the best way would be to make a poison state, and have the state set HRG/MRG to a negative number. This doesn't decrease every second, but it does decrease every turn.
  4. Benja

    Jet's pathfinding script not working for events following other events.

    Hi everyone! I'm currently using Jet's pathfinding script in my game for the enemy to chase the player. However, there is a segment where the character pilots an event getting chased, so naturally, I used the following script call in the move route. find_path($game_map.events[3].x...
  5. Benja

    [SOLVED] Error with Himeworks' Enemy Action Conditions

    Thank you so much! It works perfectly now! This thread can be closed.
  6. Benja

    [SOLVED] Error with Himeworks' Enemy Action Conditions

    Hi. I'm having some trouble using Himeworks script. I'm attempting to make an attack that damages and inflicts a status effect, and won't use it again if you still have the status effect. Unfortunately, any use of <action condition: 35> or </action condition>, no matter what's in it, triggers...
  7. Benja

    How to make a successful defend prevent status effects? [Galv's Timed Button Attacks]

    Sadly, that didn't work :\. It adds the state anyways.
  8. Benja

    How to make a successful defend prevent status effects? [Galv's Timed Button Attacks]

    Hiya guys. I'm having a bit of trouble with a feature I want implemented. I'm using Galv's Timed Button Attacks in my battle system, and I wanted to implement a feature where a successful defend from an attack that would give you a status effect will prevent it from being inflicted on the...
  9. Benja

    Enemy emoting to getting hit, attacking, etc.

    Thanks, both of these were exactly what I was looking for!
  10. Benja

    Enemy emoting to getting hit, attacking, etc.

    Hiya. I'm looking for a script that would allow enemies to change battlers based on action taken in battle. i.e. An enemy gives a pained look when hit, then goes back to normal. Or an enemy attacks, giving a face of anger, then goes back to normal. Any help is appreciated!
  11. Benja

    RPG Maker shoving all windows into top left corner?

    Sadly, that didn't work. I'm at a loss at this point.
  12. Benja

    RPG Maker shoving all windows into top left corner?

    Hi. it is a harmless bug, but it is incredibly annoying to me. RPG maker is shoving every game window I open into the top left corner of the program (Database, script editor, any events, etc.) It started doing this literally 30 minutes ago, out of nowhere, it just decided to start doing it...

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Sigh...I can do everything I need for this game but make actual sprites and tile maps for it. Guess I'll look into hiring someone for that
Goes looking for assets, ends up creating memes. I have priorities?
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
It's ma birfday! Gonna chill and work on my project, editing some icons for my compass rn. Later It's pizza and a movie, maybe Blazing Saddles...
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.

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