BenSD
Reaction score
625

Profile posts Latest activity Postings About

  • My laptop's HDD died yesterday...luckily, I had another drive to use for it, and I back up documents fairly often, so I think all I lost was a few days of development...le sigh.
    2934c37
    2934c37
    I've taken the precautions to upgrade to ssd drives and I do say I'm completely satisfied. Sorry to hear mate. Although you seem to have the know how to resolve your own problem which is grand.
    One more paper and I will have written my last grad school essay. Then I can finally get back to the important stuff, like making a game nobody will play.
    2934c37
    2934c37
    I know this to be true. I play my interests I'm human. make something I want to like. Make something interesting/concept, or pure beautiful graphics. Are you grabbing the attention of the audience with the descriptions and media? Who's thinking here? Are there multiple people in the room? Or I'm I thinking. "Hey, Jimmy why is that dog barking." "It's rugged I know pull it open". Paint me a picture.
    Pasteleptic
    Pasteleptic
    Honestly, I feel the same way. RPG Maker games already have a stigma towards them, and I figure "what's the point?" sometimes. It's really difficult to imagine people taking an interest in your game when there's already so much oversaturation in the market.
    I've made a lot of small changes and fixes over the past couple weeks without actually making any progress on my game...now I'm running out of things I want to change, and I'm terrified that I might have to start being productive again...the horror! D:
    Arctica
    Arctica
    Fixes is progress because it means you wont have to worry about them later.
    • Like
    Reactions: BenSD
    Tanarex
    Tanarex
    Just do what I do and waste time doing other things.
    • Like
    Reactions: BenSD
    Julijewels
    Julijewels
    Haha, you got this I believe in you! When I'm trying to fix things, I tend to get tons of ideas that I wouldn't have had normally which I then try to work on and end up having twice as many things to fix! Wishing you the best!
    • Like
    Reactions: BenSD
    My favorite kind of progress? Reverse progress! First, change some small feature of your game. Second, go back through and change 6,000 tiny things related to that minor alteration just to get your game playable again. What fun!
    Tai_MT
    Tai_MT
    Oh yes, that's the most fun thing. One of the reasons I've basically put a spreadsheet together to try to avoid doing that as much as possible. X feeds into Y. Z affects X. Account for Z every time X is called.
    cthulhusquid
    cthulhusquid
    Or my favorite, total reverse progress! It's not progress unless you revamp your entire game multiple times!
    • Like
    Reactions: Tai_MT
    Tai_MT
    Tai_MT
    @cthulhusquid oh God, now you're giving me flashbacks to when I first started my game. "Let me just rework this to be better, it shouldn't take that long". Cue 5 days later when I finish.
    I'm into working on the penultimate chapter of my game, and it's going well...so well that I worked on it all day yesterday and am now overwhelmed with the other things I didn't do. Go me.
    I like numbers. Here's my game (so far) by the numbers:
    Actors: 16
    Items: 74
    Common Events: 100
    Switches: 263
    Variables: 155
    Plugins: 26
    Maps: 159
    Events: 5203
    Which adds up to maybe 6 hours of play time and an embarrassing number of hours of my time.
    Froggo32
    Froggo32
    So many events...yet so little items.... :kaoback:
    BenSD
    BenSD
    Yeah, it's just the kind of game I'm making; you can examine pretty much everything, but there's not a lot to pick up as you go, and no enemies, skills, states, weapons or armor to add to that.
    Joke of the day: "Today's the day I work hard and accomplish a lot."
    • Like
    • Haha
    Reactions: Willibab and Alador
    Willibab
    Willibab
    Aaaaaaahahahahaha!

    I mean...


    You can do it...I believe in you...totally!
    StarCrunchRPG
    StarCrunchRPG
    You call that a joke? This is a real joke!
    My Video Game Ideas
    • Haha
    Reactions: BenSD
    ougitou1
    ougitou1
    this totally reminded me of this thing i read, youre like the mc's older brother in makai no ossan the dude's a real slacker heck he's a pro-slacker. lol ....damn why am i feeling like that too?
    Thank you, Charles Atlas!

    charlesatlas.png
    alice_gristle
    alice_gristle
    I need somebody to make a game called "Hero of the Beach"! :biggrin:
    :wub :wub
    DateMajima
    DateMajima
    If you want, I can help you. But after I done my exam at school (1 month later).
    ougitou1
    ougitou1
    um just curious but what would this game be about? you know they say talking about it helps... the trauma that is game making and it is easily soothed by talking sooo lets hear it.
    Took some good advice and ran a bunch of bloated images through tinypng.com and ended up shaving something like 60mb off my project's size. That's a pretty good percentage of the total size just from compressing some images :o
    BenSD
    BenSD
    And then there's me, with half a dozen powerful modern image editing softwares installed, making books in Microsoft Paint 3D... so, I mean, the site isn't exactly needed, but it serves a purpose ;)
    C64_Mat
    C64_Mat
    If you use GIMP, you can directly select the compression ratio when exporting a .png :)
    ougitou1
    ougitou1
    i use gimp and ps cause im dum dum.
    Implemented the "Player's Guide" into the game today. It's a hulking behemoth of dozens of pictures that added a lot of bulk to my project for no good reason. I like it, tho, download size be damned.

    ss1.pngss2.pngss3.png
    PixelatedBree
    PixelatedBree
    That looks real nice! I like how the background is blurred out so the focus is on the book.
    • Like
    Reactions: BenSD
    Kes
    Kes
    What I do when I have to incorporate pictures like that is put them through tinypng.com first. This reduces the file size of each one by around 70% without loss of quality.
    • Like
    Reactions: BenSD
    BenSD
    BenSD
    @Kes ermagerd, why didn't I think of that! Thank you!
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
cesariohelp wrote on Ms Littlefish's profile.
Hi ! I see that you're a mod, right ? Can I ask you a question here ? If not, where ? So sorry
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)
The good thing about making a scarecrow is, I can just use a T-pose on it and call it an animation. :kaojoy:
SA145K_idle.gif

Wait... it is starting to move on its own?:kaoswt2:

Forum statistics

Threads
134,935
Messages
1,252,013
Members
177,777
Latest member
bobg
Top