Bex
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  • Hello! I just wanted to tell you: Thank you for your help! I hope I didn't come across as rude, it was not my intention!
    I'm sorry I'm still new to all this, (I'm even fairly new at using forums, even though I'm an old woman haha) but I wanted to show my appreciation :> Thank you again!
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    Bex
    Bex
    Thank you :kaothx:
    Same counts for me.
    All is good, I was a bit to lazy, than add some bad English gramma ontop, and we have a funny confusion. :kaoblush:
    Hey,


    Wow, that was some great coding you did with the zelda type game with slash and fire. I downloaded your .json file and checked out the code myself. It was neat to see how flexible RPG maker MV can be. 


    Do you know of an easy way for an event to detect if a person is standing on it?


    Like for example, I just made some spike traps. If the player steps on with the spikes are down he is not injured. If he stays when the spikes come up he is still not injured. What is the best way to fix that?


    Awesome stuff! If you are in the mood to play test a game please feel free to play test my early demo at www.killergin.com/downloads
    Bex
    Bex
    Thank you that motivates me. I will sent you a PM to answer the other Question.
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welp, the stock market went down by 7% because of corona today. Time to buy stocks?
Man, being able to edit my game WHILE testplaying it is like the most convenient thing EVER. Thank you, MV...it even makes up for the OGG thing. Well, almost.
Back in the old days, long before I was born, salted crisps - or potato chips, for you yanks - came unsalted and had a little pouch of salt to manually shake on it. Of course, things are more efficient now, but Walker's still brought back the old 'Salt 'N' Shake' style a couple years ago. Dunno why, but if I had to guess, I'd say it's because the nostalgia crowd were getting salty.
Guys I just want to sit around and work on my game! *gets lots and lots of money shoveled at him* Game, I don't recall a game. What game? :LZSexcite:

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