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  • Hello! I just wanted to tell you: Thank you for your help! I hope I didn't come across as rude, it was not my intention!
    I'm sorry I'm still new to all this, (I'm even fairly new at using forums, even though I'm an old woman haha) but I wanted to show my appreciation :> Thank you again!
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    Reactions: Bex
    Thank you :kaothx:
    Same counts for me.
    All is good, I was a bit to lazy, than add some bad English gramma ontop, and we have a funny confusion. :kaoblush:

    Wow, that was some great coding you did with the zelda type game with slash and fire. I downloaded your .json file and checked out the code myself. It was neat to see how flexible RPG maker MV can be. 

    Do you know of an easy way for an event to detect if a person is standing on it?

    Like for example, I just made some spike traps. If the player steps on with the spikes are down he is not injured. If he stays when the spikes come up he is still not injured. What is the best way to fix that?

    Awesome stuff! If you are in the mood to play test a game please feel free to play test my early demo at
    Thank you that motivates me. I will sent you a PM to answer the other Question.
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My plan after learning to make my voice girly "Wow! You sounds cute!" "But actually I'm a man!" "Nooooo!!!" hehehe...
I get haunted from bugs that emit a terrible stench after being killed.
At first, I was going to put player objectives on the screen labeling it as "Helpful voices"... But that's dumb, I have a madness system. It will simply whisper objectives.... I mean they're probably objectives. The voices wouldn't lie right? They're friendly, and ...helpful. So clearly you should do what they say. Just watch the dark corners of your screen for advice and it will all work out! :LZSexcite:
Take care of your immune system: Go to sleep. If you looked at the clock an hour ago or four and it was way late then maybe now is the time. Mmm sleep...

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