What I would like to see honestly is the ability to edit the editor for once, or add on features to it. There's really no need to make that closed source now, let us add features and such to it if we want.
Interesting. Lets just hope they don't do something werid with it like...new RPGMaker! You can now make the DOS game of your dreams! Ever wanted to make a game that fits on a floppy disc? Now you can!
Or...make an RPG that runs on your TI calculator! Say that would be interesting actually...
-Complete cutscenes to the 2/3rd point of Shipwrecked. I'll also have to redo balancing for the last half of the game too as my balancing for the 2nd half is just me tossing numbers for now.
-Complete optional areas 2 and 3.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.