Recent content by Bigman

  1. File Downloader / Updater

    RevComEngine 2.0 Final Release. https://revcomgaming.itch.io/revcomengine/devlog/476532/version-20-final-release
  2. File Downloader / Updater

    I've launched this as RevComEngine which has its official page on at Itch.io: https://revcomgaming.itch.io/revcomengine. Retiring this thread.
  3. RevCommSuite Multiplayer Demo

    I've launched this as RevComEngine which has its official page on at Itch.io: https://revcomgaming.itch.io/revcomengine. Retiring this thread.
  4. RevCommSuite Multiplayer Demo

    Sorry for no updates, been busy working on updates. Version 1.0 has been released. I'm building an engine around this. It is further explained in the thread: File Downloader / Updater
  5. File Downloader / Updater

    File Downloader / Updater (VXA) Introduction: This started as part of VXA Multiplayer Demo. The project got too big, so I divided it up into smaller pieces. The first part was the interface functions that I made into the base of an engine. The next part was to separate out the different...
  6. RevCommSuite Multiplayer Demo

    Just pushed my most recent changes to: https://gitlab.com/cstukes/RevCommSuiteSOURCE. This includes the completion of Peer to Peer encryption. If anyone is interested, I'm looking for testers.
  7. RevCommSuite Multiplayer Demo

    Sorry. I am planning on doing some once I get to a stable build or start designing the plugin parts directly connected to RPG Maker.
  8. RevCommSuite Multiplayer Demo

    When I said that I didn't know if it worked on mobile yet, is because I have not tried it in MV. I know MV supports Node.js and one my Processors is written native Javascript. That leds me to believe that it might work with some tweaks.
  9. RevCommSuite Multiplayer Demo

    Let me know if you need any help.
  10. RevCommSuite Multiplayer Demo

    I have only tested this on PCs locally in VX Ace, so I don't know how it would work on mobile yet. I don't have any tutorials to offer at the moment just because I'm still finishing things up and time constraints. I can give you an overview for now of how it works. The main server peices are...
  11. RevCommSuite Multiplayer Demo

    I'm using RPG Maker as a test bed for this communication API. I have some ideas for multiplayer games, but, if I just wanted to do that, I could easily go with another system. I could also turn what I'm doing here into a service for RPG Maker developers. Anyone of the mentioned features could be...
  12. RevCommSuite Multiplayer Demo

    Right now, its an open source project for anyone to download and implement. I am trying to finish working out some bugs in the Peer-to-Peer encryption before I can call it an initial release. When that's done, I might setup a site where you would sign up and use the plugin to get multiplayer...
  13. RevCommSuite Multiplayer Demo

    - Introduction: Communications suite that allows for multiplayer in RPG Maker games. - Features: Client to Server Server to Database Client to Server to URL Client Peer to Peer Server to Client File Transfers Server to File Server to Server Steams SSL Support Peer to Peer Encryption And more...

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Guys, Tutorials is for posting tutorials you have written, not for asking for help. Use the Support forums for that please.
Trailer is almost done for the game i can't wait to show it to everyone
I've got good news and bad news. The good news is, there aren't any bad news to report. The bad news is, there aren't any good news to report.

Or as others say, yesterday was uneventful.


I am curious that can you "understand/get the point" about what does this place do generally?
(ARPG game)
If anyone knows any C# programmers, please send them my way.

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