Not many will know me, but after a very hectic 2017 (Bought a house with my then GF, we went to Florida and got engaged, adopted a dog and got a kitten, booked our wedding and that was all woven between both our jobs!)
I finally have time again!
So I am using it wisely... :)
Thanks for the time to reply!
I will get some screenshots up on this thread to give an idea of the style of game etc. as soon as I can... would help my questions as well to be honest! haha
I already have a hardware scope for the required server and network specs, and prices which I would...
I have been working on an old style MMORPG server for some time, its basically being based off of the Legend of Mir 2 source.
It's still in development, and as I get closer to the first testing phase I am wondering about ways to make it appeal and market it to a new Playerbase.
Obviously the stats are going to be higher to make the boss less than a 2 shot dead fight, but bosses need to be more about unique skills and interactions.
Do they change form when they get to lower hp
Do they enrage of cast a wipe spell if it takes too long to kill them
Top 3 are:
Sega Megadrive and Playstation 1
Xbox 1 I just live the console itself and the games I have are ace.
Sega Megadrive and PS1, I have the amazing games like Sonic, Spyro, Crash etc. - can't find games more fun then these!!
Well I am finally back at it, picking up from where you left off after a break is kinda hard to begin with.
Starting off with just some more map design.
Didn't intentionally have a break more happened by accident, but I feel as though my creativity has went back into overdrive so I will...
Further on this I am also breaking the whole hub into multiple maps so it makes it easier, certain areas wont be clear / accessible till other objectives are met etc.
Finally got this sorted and can start working on it ;)
Hmm I really like this idea, I might have to draft out all potential buildings I want and then try to create a dependency tree for the buildings, it will probably cut out a lot of work (I am not shy of work, I just feel that the way I originally planned to do it, would mean a lot more work then...
So I am looking to create a player map that acts as a "Hub". This is a large part of my game as it will always act as your main hub.
I want this hub, to be customizable, in terms of you can build/upgrade buildings, in pre-determined spaces.
You have a map, with the...
I am looking to develop a hub basically.
What I might have to do is event this up.
Give the buildings a pre allocated space on the map, create maps accordingly (so I am not lagging the map with a ton of events), the people can choose which building to build, it will then reload you onto a...
I have just realised, that this is for VXAce, not MV.
I was too drawn to the graphics to read it (my bad!) is there any plans for this to be upgraded to MV? or is there a way I can use the tilesets for MV?
some really useful stuff there, thanks!
I feel that I am going to sort 1 pack out at a time, rather than try with all 4 at once, was a stupid move on my part.
Creating a blank project and going to sort where I want all these resources first, and go from there.
I just want structure...
So I have purchased these for myself (all the available MV packs).
I have them all in, in floods of folders and I am just abit ... stuck.
I have a few questions:
Firstly, diag movement, which plugin do people recommend for this? (among other staple plugins for these tilesets...
The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.