Not many will know me, but after a very hectic 2017 (Bought a house with my then GF, we went to Florida and got engaged, adopted a dog and got a kitten, booked our wedding and that was all woven between both our jobs!)
I finally have time again!
So I am using it wisely... :)
Thanks for the time to reply!
I will get some screenshots up on this thread to give an idea of the style of game etc. as soon as I can... would help my questions as well to be honest! haha
I already have a hardware scope for the required server and network specs, and prices which I would...
Hi Guys,
I have been working on an old style MMORPG server for some time, its basically being based off of the Legend of Mir 2 source.
It's still in development, and as I get closer to the first testing phase I am wondering about ways to make it appeal and market it to a new Playerbase.
It...
Obviously the stats are going to be higher to make the boss less than a 2 shot dead fight, but bosses need to be more about unique skills and interactions.
Do they change form when they get to lower hp
Do they enrage of cast a wipe spell if it takes too long to kill them
Thereare tons...
Top 3 are:
Xbox1
Sega Megadrive and Playstation 1
Xbox 1 I just live the console itself and the games I have are ace.
Sega Megadrive and PS1, I have the amazing games like Sonic, Spyro, Crash etc. - can't find games more fun then these!!
Well I am finally back at it, picking up from where you left off after a break is kinda hard to begin with.
Starting off with just some more map design.
Didn't intentionally have a break more happened by accident, but I feel as though my creativity has went back into overdrive so I will...
Further on this I am also breaking the whole hub into multiple maps so it makes it easier, certain areas wont be clear / accessible till other objectives are met etc.
Finally got this sorted and can start working on it ;)
Hmm I really like this idea, I might have to draft out all potential buildings I want and then try to create a dependency tree for the buildings, it will probably cut out a lot of work (I am not shy of work, I just feel that the way I originally planned to do it, would mean a lot more work then...
Hi Guys,
So I am looking to create a player map that acts as a "Hub". This is a large part of my game as it will always act as your main hub.
I want this hub, to be customizable, in terms of you can build/upgrade buildings, in pre-determined spaces.
Example.
You have a map, with the...
I am looking to develop a hub basically.
What I might have to do is event this up.
Give the buildings a pre allocated space on the map, create maps accordingly (so I am not lagging the map with a ton of events), the people can choose which building to build, it will then reload you onto a...
Hi there,
I have just realised, that this is for VXAce, not MV.
I was too drawn to the graphics to read it (my bad!) is there any plans for this to be upgraded to MV? or is there a way I can use the tilesets for MV?
Cheers :)
some really useful stuff there, thanks!
I feel that I am going to sort 1 pack out at a time, rather than try with all 4 at once, was a stupid move on my part.
Creating a blank project and going to sort where I want all these resources first, and go from there.
I just want structure...
Hi All,
So I have purchased these for myself (all the available MV packs).
I have them all in, in floods of folders and I am just abit ... stuck.
I have a few questions:
Firstly, diag movement, which plugin do people recommend for this? (among other staple plugins for these tilesets...
Hi Guys,
Can someone point me in the right direction for video / guides for parallax mapping for MakerMV within GIMP?
Done a search but came up with a wall of links that weren't relevant.
Cheers!
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.
I'm new here! Used to use RPG Maker 2000 as a kid, now I make 16-bit era style RPG music and hope to contribute to a project. You can sample a couple of tracks I posted on YouTube by searching my username.
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