Well, My Game is about a Girl who is traumatized at Childhood at the loss of her Father who was everything to her. So she goes on a quest which was abandoned by him, following his footsteps. This is the Introduction part. But it soon turns into a Survival / Adventure game, She is an...
Well, I have spent equal time making Games on both so here is my Perspective on it :
VX / VX Ace - Pros and Cons :
- Very simple, Which means you will be on your way to make your first Game in no time
- Uses Scripts and these can sometimes cause Serious bugs, Hindering Game progress
Well, I'm from India so Its only natural for me to come up with something exotic which mimics my Native Cultural Rice dish :
(Haven't tried making this but i would love to one day)
Pizza Base : No Red Sauce, But a Brown Gravy instead as a Base
(Indian Brown Gravy : Constitutes of Finely cooked...
I would start most of my Classes with above 90% Hit Chance, Anything below this gets frustrating. I have tried all other values - 75, 80, 85, They are all frustrating and feels like I'm simply trolling the Player with insane number of misses, the misses add up over time so eventually player sees...
You could try Mog Hunter Plugins.
A Plugin that shows Variables with Custom Images and Numbers :
A Plugin that displays Health and Mana Bar :
You could customize both to your liking.
Yea i would agree, A Good Fantasy game would need a good setting for the Player to feel they are really "involved" in it.
Well, just to clarify, What i meant by a Fantasy game with a Focus on Realism was "A Setting like an alternate world (Imagine Final Fantasy) but very similar to our...
Can someone help me ? I'm trying to find a Character Bust image of a Default MV Character -> 1_6 (Female Character wearing a Scarf and Brown Dress). I'v seen some made for other characters so i was wondering if she had one too.
I prefer this Formula for my Game with small numbers :
(a.atk * 0.5 - b.def * 0.25)
Meaning : Half of Player's attack stat is reduced by a Quarter of Enemy Defense stat to deal Final Damage
Using this Formula, Let me tell you that you don't have to worry about balancing anything too much...
I normally decide to give each character a range of damage. Tank role chars get 120 ~ 150%, Damage Role chars gets 180 ~ 300%, Support role chars gets 80 ~ 225% damage multiplier. I just rank the different abilities based on 3 types - Min, Avrg or Max damage and go ahead and distribute the...