Answering some things in each point:
1- Smart use of zooming and lighting is the key to building atmosphere and fear of the unknown in horror, along with map design of course, but don't overuse darkness to limit the player view, many games do that and it's just ugly and annoying, cheap game...
I've been trying to deploy my project but it keeps giving me the "Failed to create distribution package" error.
I can deploy just fine to Mac and Linux, but for Windows it just doesn't work.
I've tried reinstalling RPG Maker MV, verifying the files and neither did work.
I even created a new...
"Captive" tells the story of a woman who awakens badly hurt in an unknown cell, without any memories about herself.
With no recollection of the events that led her to that, and with her condition only worsing by the minute, she has to break free as fast as possible from this gruesome...
The main character for the first game was originally going to become a member of the party in the third game but I'm probably changing him to an important NPC instead. That brings the third game's total ensemble roster down to nine with one optional secret character.