Recent content by blade2xs

  1. blade2xs

    RMMZ Character Vision to detect player

    Yeah, I have a rough work schedule today and tomorrow so i'll jump back on it after.
  2. blade2xs

    RMMZ Character Vision to detect player

    Ok so the math started to get a little too crazy and, my rule of thumb in coding is, "if it get complicated fast, its probably the wrong approach", so I shifted thinking... what if I double the size of the field of view, i'll get the same result AND I could ignore the rear side... this seems to...
  3. blade2xs

    RMMZ Character Vision to detect player

    Closer... I'm trying to figure out how to shift the pivot point on the darn hit box... I have been able to figure it out on the display sprite but not the hit box yet :( The collision detection lib I am using, I had to force a vertice update when I was debugging through it so here is the new...
  4. blade2xs

    RMMZ Character Vision to detect player

    Ok new update... I got the actual verticies debugging and found out my vision is all jacked up... I need to figure out the shape and how to set a center point on it to rotate properly Holy crap I spent waaaay to much time trying to figure out why it was acting weird
  5. blade2xs

    RMMZ [SOLVED]Stuck trying to graw a graphic on screen for debugging

    Update: I figured it out createVisionDebugBitmap() { if(this.IR_debug_sprite) { SceneManager._scene._spriteset.removeChild(this.IR_debug_sprite); } let gr = new PIXI.Graphics(); gr.beginFill(0xFF0000); gr.drawRect(0, 0...
  6. blade2xs

    RMMZ [SOLVED]Stuck trying to graw a graphic on screen for debugging

    I am building a plugin that handles NPC vision and player detection for MZ and while I was able to get some basic things working like tying visions to NPC looking direction and following the player when spotted, I am trying to debug where the vision shows on screen and the actual hit box...
  7. blade2xs

    RMMZ Character Vision to detect player

    I think I have it figured out... I'm stuck on some of the Maths for rotations as my vector generation is off a bit... I need some help generating a debug graphics box and drawing it on the screen for the actual generated vectors for collision detection... I am so darn close on this
  8. blade2xs

    RMMZ Character Vision to detect player

    Update. I have it partially working... Just struggling with getting the hit detection vertices to actually match with the sprite I draw (see the yellow vision lines and red character detection box) I added this js library to RMMZ https://github.com/davidfig/pixi-intersects to help withj...
  9. blade2xs

    RMMZ Character Vision to detect player

    Here is an update, I figured out how to bind a collision rectangle shaped sprite on the main player, just not sure it the right area to do so... SceneManager.onSceneStart Is the even I check if the player has the visionCollision object attached and if it does not, i create a new instance to...
  10. blade2xs

    RMMZ Character Vision to detect player

    Ok I got vision following the direction the characters are facing. Next is the actual collision detection of "seeing" the character
  11. blade2xs

    RMMZ Character Vision to detect player

    I didn't find a flexible enough line of sight / vision plugin for RMMV so I'm working on a system for a game that has Character version accessible via script for RMMZ since there doesn't really appear to be visions scripts that can be affected by lighting, obstacles, stealth behavior etc. I may...
  12. blade2xs

    RMMZ Is anyone working on an in game character creator plugin?

    I found this http://sumrndm.site/character-creator-ex/ I may give it a look
  13. blade2xs

    RMMZ Is anyone working on an in game character creator plugin?

    This is something I am interested in too... I wonder if there is a dynamic way to build a character like this in game then be able to dynamically change parts like clothes or hair in game without generating a ton of physical sprite sheets of all the permutations
  14. blade2xs

    RMMV [Solved] Independant Gauge Bars for NPC/Event on map

    YESSSSSSSS!!!!!! I did it!!!!! I borrowed code from a couple of plugin makers to understand the flow and shifted to sprites instead of windows and I was able to get the z-index under control and tailor the gauge more to my liking on a per character/player bases when needed in a script...
  15. blade2xs

    RMMV [Solved] Independant Gauge Bars for NPC/Event on map

    Update: Holy cow! I almost have it... just need to fix the z-index issue (seen in gif) and test it with multiple NPCs as well as test for performance and mem usage then I think i'll share the code... I borrowed code from other people and tweaked it though so I can't take all the credit

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It's really not fun burning 4 hours looking at code and trying certain things and getting no where.
:kaoswt2: Steam seems down again... oh nevermind, it's up now
After so long, my random sprites set is complete! I wonder who could guess them all? :kaothx:
2COlHup.png

And yes, I'm doing more.
I'm thinking of devouring some tutorials for RPG Maker MV. Just all kinds: mapping, spriting, programming, ect. the whole works! :)

Maybe videos, my brother and I can sit down and watch them during one of our weekly business meetings.

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