Well...if it works, it works. I'm definitely going to give it a crack and will speak up if I run into any more problems or if I've run into success. Thanks for the response. :thumbsup-right:
Ack, an oversight! It is indeed not supposed to be -1 but regular positive 1.
That being said, I'm still not getting the results I wish for. I may try and use Yanfly's Button Common Events to help and assign the A key to that common event but then I'm not so sure what to do from there. I'm...
Sorry about that, those two were supposed to be switched around, so it's really this:
I was also following this post on this forum to try and get a starting idea on what to do with this sort of situation.
Greetings.
For a project I'm currently working on, there are several moments where the protagonist sleeps. Here is a rundown on what occurs:
1. There is an RNG through a common event and essentially, he can open his eyes through the holding of a key (the a key).
2. From holding the key, two...
Yes, sorry for being unclear. But yes, I'm now asking for help with creating a solution without a timer (specifically from the starting solution that Showsni gave). Admittedly, I just find the timer too fiddly and confusing, while I can understand Showsni's solution without it better.
So I tried this method (even with the -10 at the end of Playtime 2 variable) and the Stealth Mode just doesn't activate. Instead, the buzzing sound effect just happens when I press F.
Fixed the timer as per your suggestion and it now does the cooldown properly...but after the 5 seconds are up, it remains in the cooldown state rather than resetting (buzz sound when hitting F key, timer is still up and says 0:00, Stealth Mode won't go on anymore).
I assume I'll have to put a...
Yes, that's the plugin I meant - my bad on not including it and not naming it properly. Next time, I'll be sure to do so when I post for help. :kaoswt2: I'll be sure to also use the Button Common Events - it definitely looks handy. :kaoluv:
I actually did mention in brackets before the image...
So, I was able to get Yanfly's Stealth Mode to work, but now the problem is that I do not know how to do a cooldown system for it.
The general gist is that when you press 'F' key with a certain character, you enter Stealth Mode for 10 seconds. Once the 10 seconds are up, you cannot use the...
@ATT_Turan - I'm using Yanfly's SV Animated Enemies plugin so at least it looks like it's breathing. I'll switch to side-view and see if I can do some things to make it look like it's coming closer.
@Oggy - I think the only problem I have is the enemy fitting into the screen as I know that the...
While pondering on how to make the default frontview battle system be a bit more dynamic and interesting, I thought of the game Spirit Hunter: Death Mark where it essentially had a frontview battle system. Yet the only thing that seemed to move in that battle system was the boss who would move...
Decided to splurge and commissioned a friend to draw the main character of my game jam project. Worth it! I never could've gotten the game and the art done XD New avatar by ClockworkCrane!
The X-Mas and ~ all ~ December long Calendar Project seems to bring my machine right to the limit. A very good oportunity to test what my pc can do. Or at which point I should decide to take a step back from filling the rendering program with assets.
The new grafics card and ram do their job well, that's for sure. My own early Christmas gifts were a good investment.
Tiny setback. Turns out my Title Screen image and one of my primary background & avatar images are AI Generated. Glad I went back and checked all my resource links. So I am in hot pursuit of replacement images. Which is fine since I was still missing some images that I need anyway.
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