Blindga
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  • Did you ever notice the two soft clicks if you listen to the VX Ace sound effect "rain"? It makes me curious for some reason; it's kind of creepy.
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    Nemo
    Ah, you make me to login steam immediately. I can't notice it before but now I feel scared. There's many RPG MAKER horror game, so rainy background music can be good choice, too.
    Euphony
    Euphony
    I never noticed that before, but now I can't unhear it. @_@ Not so creepy to me, though...more like an annoying reminder of where the file loops.
    What is the color of a healing potion? Most games say red, some rpgs use blue. What do you think?
    Nemo
    I think it's red, because color of blood is red. If health potion is blue or green, they will look like mana potion or poison.
    TheGamedawg
    TheGamedawg
    Red for health, blue for magic.  That's what I most often see.
    byronclaude
    byronclaude
    My only project that has visual potions actually uses green for health.  It should be noted though, that the few potions used in the game are all "cooler" colors: blue green purple teal


    Interestingly it did not occur to me at the moment of graphic design to use the default red.  
    Homework can be a bit of a beast sometimes, but real life obligations are important. Don't get sucked into a fantasy.
    Good progress tonight! There is a chance I may have a working sprite sample by tomorrow. I'm hoping this is going to be worthwhile to everyone in the end..
    My endeavors in sprite work are going to be fruitful I think. I think I've learned very quickly how to work with rpg maker sprites using bases. I am already creating my own sprite base, but maybe I am getting ahead of myself? I have two sprites in creation; one ambitious and one easy. I think they both look good, but should I stick to easy?
    mlogan
    mlogan
    If you're unsure, start with easy until you feel a bit more confident. Or work on both at the same time.
    Last night I had a terrible hallucination! I was on my way home when I saw lightning over the city; it was a deep red and unnatural in color. I saw clouds gathering in the distance and I hurried home as fast as I could; fearing a storm of some kind. The sky was a riot of thunder the whole way to my house. But when I finally arrived and took a look at the sky again, I saw it was full of stars, and there was no storms around...
    Nemo
    What is wrong with the weather? So strange. Maybe sky gives you stars as a gift sorry for that strange situation.
    The past hour I've spent counting pixels and measuring sprites has actually been very insightful.
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    Nemo
    Thank you for your hard work!
    Blindga
    Blindga
    I  appreciate the sentiment, but I haven't really done anything helpful.
    Nemo
    Cheer up, but you learned through your working, didn't you? And it must be in result that satisfy you and others at near future.
    Looking for sprite bases to work with. I feel like this is a chance for me to learn to create something unique, but I can't seem to find something that catches my eye. I wonder what  I should do.
    How do you start making your game? That's fundamental. I like to build a developer room that I can fill with events, characters, and world triggers to launch the game with. It's easier than trying edit levels every time I want to test something. Do you do things differently?
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    byronclaude
    byronclaude
    @Blindga - It is such a good tip to give to others, that developer room.  It is something I wish I would have figured out much earlier on.  (I have come to do the same thing, but only in these past couple of months with a new project.


    I also have a "Control Panel" that I start my player out during test play.  I keep a variable/switch log (that also tracks player leveling, typical items and equipment).  Depending on which switch I throw in the control panel - my player will start at the beginning, OR one of 10 other points during the "storyline".  This way I can immediately playtest any part of the quest without relying on 'saved games" which may become invalid with scripting change.


    For example, if I hit the second switch, all game switches variables necessary to have completed the first dungeon are activated, my party members are increased 5 levels, and equipped as they would be normally upon completion of the dungeon.  


    Every time I think the game has progressed to a pivotal point, I pause to create a new control panel switch.  This has come in SOOOOOOO handy.
    Blindga
    Blindga
    I used to just use a control panel, which is still handy, but it is nice to have everything laid out visually instead and having one area to work on everything until I'm ready to test things in the finished levels.
    byronclaude
    byronclaude
    I FULLY agree. :)  
    If I ever did learn how to sprite, I would love to make free-to-use resources for people. I'm not sure if I'll ever get that good though. I want to try though.
    Do people like dice? I want to try to make a combat system themed around different types of attack, defense, and monster dice. I think I could figure out a way to represent dice rolls in combat with little custom animations.
    Bonkers
    Bonkers
    It worked for Armello
    Winding up the engines and trying to bring game development back to life after a long stay. I'm getting back in touch with things and hammering out my ideas. But in the mean time, I do look for rpg maker games to play and give feedback to every now and then. I'll take a suggestion or two if you have anything on hand.
    A bucket of bloody gauze, a few hours of sleep, and a bowl of pudding later and I'm back up after a triple wisdom tooth surgery. Back to game work!
    You know, sometime I would like to get a commercial game developed here. I might even say that is my end level rookie dev goal. But licensing alone would probably break any budget I could set now. Wonder if I'll ever get there.
    Looking ahead on upcoming steam games. I've been seeing a slowly growing number of anime visual novels and anime-style games coming up. Seems like steam is becoming more favorable to our japanese anime styled genres.
    Analyzing various forms of art, anatomy, and expression. After hours of study, I feel mentally drained. What do you do to help sharpen the mind?
    PixelHeart
    PixelHeart
    @Galenmereth- I agree...i was having trouble smoothing out a plot point for my story. Then i pried myself away from my computer and BAM!!! Writers Blockage gone! :)
    Sharm
    Sharm
    If you've been doing hours of study then it's time to give yourself a chance to absorb all that knowledge. Do not study more, do not do art, let things percolate. You'll know it's time to get back to it when your fingers are itching to pick up a drawing tool.
    Archeia
    Archeia
    Proper diet and sleep...not even joking ;w;
    For better or for worse I'm going to try to make my own sprite from scratch today. Any suggestions or general tips?
    Come to a conclusion: As fun as parallax mapping is, between making my own characters, editing the sprites myself, and doing my own maps, I think it's a bit too time consuming. I can't sail the entire graphics ship by myself.
    Just so much to do when starting a new project. I need a better way to organize my goals and set a work ethic.
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Been parallax mapping nigh all night. :D
2nd character based on the same random inputs
the coffee shop i go to for open mic every friday only has 2 more open mics left and then they're done :'( i'm gonna die!
Everytime someone says Intel "kabylake" I hear either baby lake or ladycake.
Either I just had one of those dreams where you think you're awake, or I have time traveled. I woke up at 6:58am this morning, heard my father leaving for work, laid back down, now its 1:16am.

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