My endeavors in sprite work are going to be fruitful I think. I think I've learned very quickly how to work with rpg maker sprites using bases. I am already creating my own sprite base, but maybe I am getting ahead of myself? I have two sprites in creation; one ambitious and one easy. I think they both look good, but should I stick to easy?
Last night I had a terrible hallucination! I was on my way home when I saw lightning over the city; it was a deep red and unnatural in color. I saw clouds gathering in the distance and I hurried home as fast as I could; fearing a storm of some kind. The sky was a riot of thunder the whole way to my house. But when I finally arrived and took a look at the sky again, I saw it was full of stars, and there was no storms around...
How do you start making your game? That's fundamental. I like to build a developer room that I can fill with events, characters, and world triggers to launch the game with. It's easier than trying edit levels every time I want to test something. Do you do things differently?
Do people like dice? I want to try to make a combat system themed around different types of attack, defense, and monster dice. I think I could figure out a way to represent dice rolls in combat with little custom animations.
Winding up the engines and trying to bring game development back to life after a long stay. I'm getting back in touch with things and hammering out my ideas. But in the mean time, I do look for rpg maker games to play and give feedback to every now and then. I'll take a suggestion or two if you have anything on hand.
You know, sometime I would like to get a commercial game developed here. I might even say that is my end level rookie dev goal. But licensing alone would probably break any budget I could set now. Wonder if I'll ever get there.
Looking ahead on upcoming steam games. I've been seeing a slowly growing number of anime visual novels and anime-style games coming up. Seems like steam is becoming more favorable to our japanese anime styled genres.
Come to a conclusion: As fun as parallax mapping is, between making my own characters, editing the sprites myself, and doing my own maps, I think it's a bit too time consuming. I can't sail the entire graphics ship by myself.
Back in the old days, long before I was born, salted crisps - or potato chips, for you yanks - came unsalted and had a little pouch of salt to manually shake on it. Of course, things are more efficient now, but Walker's still brought back the old 'Salt 'N' Shake' style a couple years ago. Dunno why, but if I had to guess, I'd say it's because the nostalgia crowd were getting salty.