Is it me or while modifying RTP style SV Actor sets to make them taller, the idle animation is the hardest to get right? I think it's because that's the one that you see most so seeing pixels that look wrong make you constantly seek to correct that.
Looking at some classic RPG maps for inspiration... even Chip's Challenge maps for dungeons. It seems like towns might be more challenging on the visual side...
Random silly little tip: always leave a comment for Troops in the events as to how many spaces you've moved them as a frame of reference so that rearranging other enemy troops might be easier.
I’m feeling more paranoid about COVID-19 lately. Had a meltdown at temperature check (which is already freaky having security come up to you with a gun-looking thing) because they had to check me a few times.
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