"You are 23, why do you act like a child?", "Ma'am, the real question is, why don't YOU act like a child?", "Because I'm not.", "Oh, well okay then, I'll continue to have fun, while you act high and mighty! See you later!" - Seriously people, just because I act like a child when it is okay to do so, doesn't mean in a professional environment I'm not.. well, professional. I choose to live life to the fullest, acting like a child w...
Looking at No Man's Sky and it's Procedural art and the sorts. I'm kind of wondering if you could do a small scale procedural system in VXAce, where you create a formulas placing tiles, it will only generate a little off screen so if you find a building and go into it it just generates a building around you... hmmmm. That would be impressive.
HAd a great idea fort a arcade fishing app, been thinking about it for days. So I decided to see if they had something like that so I looked up "Arcade fishing" and the first 1 was almost EXACTLY what I was thinking. Sigh. Lol
Tai's comment made me think a little about D&D and the style. Would anyone like a game that has the same systems as it? Or mechanics? Or even a D&D game period. That comment he made, made my mind go hog wild on ideas. Lol
Started RPing with a group of people (4 including myself). While it is my first time I'm having a blast. Not only that though, I found it is extremely useful in game thoughts. So I asked them when we are done if I could use it to make a game. So perhaps in the future ya'll will see our RP session in game form. (The way we have it, the story progression could go on for a for months)
My tutorial is live! It covers using Yanfly's weapon unleash to replace the basic attack skill with a more dynamic version depending on which weapon type the actor has equipped. It also includes how to import a custom function used to generate a random number within supplied minimum and maximum values, used in the replaced skills, to give weapons a set damage range.