Version 2.2.1 is now available! Get it here.
Patched a bug that was preventing this plugin from functioning when another plugin created Window_BattleSkill.includes, as this is not part of RPGMV by default.
Version 2.2 is now available! Get it here.
As a general note, I do not have the time to fully test the latest version. I think I covered the bases, but if you find something, please let me know and I will correct it.
In this version, I added:
Support for MP and TP costs
Integrated the Yanfly...
@Huenix, Are you trying to hide skills from inside the skill menu? The "!" character in the battle commands notetag only hides skill types/skills from the main actor command window if they are not known.
If skills are showing up inside of the Artes menu, it's because either the actor or...
@waynee95: The new version is available for download using the previous link. I partially implemented that parameter before, my apologies. I thought I had forgotten to add it altogether. Updating the main post now.
@waynee95, I can add a parameter to this plugin that would disable this behavior. Would that work?
@Nina888, Do you have a plugin you are using to create the Throw command outside of this plugin? If so, I can look at integrating it into my plugin.
Version 2.1 is now available! Get it here.
I added the Victor Engine Mix command support as discussed earlier in this thread. I also added support to the standard Skills menu for STypes(CommandName). If you combine Black and White magic skills into STypes(Magic), it will show up in the main...
You can either use this plugin, or my enhanced restrictions plugin. Is this an "always" thing, or an "occasional" thing?
Also, version 2.1 is being beta tested now. Once I'm confident it is ready, I will release it to the public.
Version 1.5.3 is now available! Fixes an issue with Yanfly's Equip Core and "restricting" the Remove option! Download
@ramza - This update should correct the issue you noticed. Thank you for pointing it out to me and my apologies on the delayed update.
Actually, the way you wrote it there...
@Aidensmercy: Yeah, because I was originally doing it wrong, lol. If people actually followed the documentation for using Yanfly's Main Menu Manager, they were getting two instances of "sockets" in the main menu. :)
@Aidensmercy: I'll get a fix for this out ASAP. If you are using Yanfly's Main Menu Manager, review the original post for information on how to add it to the menu. If you aren't and it isn't showing up, let me know what plugins you are using so I can figure out what is going on.
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized. MOD NOTE: See second response before replying to this. - Wavelength