Recent content by boikish

  1. boikish

    Yanfly's Equip Battle Skills and Equip Skill Tiers Issue

    @Trihan Dang, forgot that Yanfly made that change. That will definitely make it more difficult to find help. That's the ultimate end goal. But I simply do not see a way to do that. I'll keep combing through the plugin though. @kirbwarrior Thanks for the suggestion. That solution is...
  2. boikish

    Yanfly's Equip Battle Skills and Equip Skill Tiers Issue

    Hello all, I am running into an issue using the two named plugins that I cannot seem to find a solution for. Let's say that I created 4 tiers of skills, and I restricted the 4th tier to only allow one equipped skill. If I were to create an accessory that increases the number of allowed tier 4...
  3. boikish

    Repel For On Map Encounters

    Are you asking for functionality? Or for a solution for a better system? If you're looking for a better system, you could clone the event page, have a switch condition for "Repel in Use" and change the this._chaseRange/this._chaseSpeed to this._fleeRange/this._fleeSpeed to make enemies run away...
  4. boikish

    Script: Checking if an Actor (determined by variable) has a Weapon Equipped

    $gameActors.actor($gameVariables.value(44)).equips()[0] && $gameActors.actor($gameVariables.value(44)).equips()[0].wtypeId == X Where X = weapon ID and 0 = aligns with the equipment type, also works.
  5. boikish

    Crash

    Crashes can happen for a variety of reasons related to or unrelated to the program. ALWAYS ALWAYS ALWAYS make backups of your project in regular intervals. If a crash happens, and you lose some data, it's not the end of the world. If a crash happens and your entire project corrupts, at least...
  6. boikish

    Looking to create a state that gives a character ATB refills and MPs on kill

    @MaxLionheart Hello, Create a state and put this in the notetag: <Custom Establish Effect> if (!this._killProc && (target.isDead() || target.hp <= 0)) { this._killProc = true; user.gainMp(3); } </Custom Establish Effect> I presently don't know the ATB functions. I would have to...
  7. boikish

    Yanfly weapon unleash: replace the attack depending on a switch

    <Custom Replace Attack> if ($gameSwitches.value(1013) == true) { id = 92; } else { id = 61; } </Custom Replace Attack> Should look like this. Tested and it worked fine. If you have more issues, press F8 to open to console and post your error log.
  8. boikish

    Enemy Drops Upon Defeat

    @EclipseVRP Is this what you're looking for? https://atelierrgss.wordpress.com/rmv-treasure-popup-battle/
  9. boikish

    Custom Effects with YEP's Buffs & States core - Won't Repeat Every Turn

    @thepsyche Have you tried turning it off and testing to determine if that's the issue?
  10. boikish

    Custom Parameter Question for Yanfly Equip Core

    @Solis All parameters have numbers that identify them. 0 - mhp 1 - mmp 2 - atk 3 - def 4 - mat 5 - mdf 6 - agi 7 - luk
  11. boikish

    Custom Effects with YEP's Buffs & States core - Won't Repeat Every Turn

    Worked fine for me in testing. Are you using a specific battle system that may be conflicting with the Turn End Effect?
  12. boikish

    Characters are starting with armor that is not initial armor set

    I had a similar issue with this plugin. Deleting it and reapplying it fixed it for me.
  13. boikish

    JavaScript questions that don't deserve their own thread

    Using Yanfly suite of plugins, but specifically Buffs and States Core Trying to make it so a critical hit has a chance to apply three different states when the user is affected by a particular state. Here is what I have in the state's notebox: <Custom Establish Effect> var chance =...
  14. boikish

    Yanfly Status Menu Core - Adding a Parameter

    @shockra Thanks for the help! This is perfect!! From here I edited to add the default crit rate and ended up with: case 'chm': this.drawAttributeName('Critical Hit Multiplier', dx, dy, dw); this.drawAttributeRate(1.5+actor.criticalMultiplierBonus(), dx, dy, dw); break; So just to confirm...

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The nick "Toeuia" that I'm using comes from a, idk, you okay the chess game while chit chatting them. The first two are students. Then you know, finally, the champion, and then the champion's sensei. I played like this so many times until suddenly there's another chess master. Very naive but super smart. After he lost, he kinda advised me not to give up on chest. Because the next one was never seen beaten. Touya.
I'm currently playing Ara Fell - I can see why it's had generally good reviews. The exploration aspect is pretty strong and the writing is passable.

The game auto-saves and offers an option to turn back just before each major combat, and immediately brings the player back to the last position saved when there's a TPK. Convenient at the very least.
This is Krizzirk Toeuia Aeslan, I'm picking up transmission. Draftwingeds on, duty on, exhaust ready. 310 Immulicationsers approaching. I'll take the cake and----hold it!!! My Cosvere Radar detected 3001 of them!!
11 hours of programming... Only to add two more zoom levels.
Well, that's what happens when you decide between minimap and zoom too late.

It's my cute little ghost~

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