boomy
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    Trying to draw some pixel art forests. Which side looks better, left or right?
    Johnny_Ray
    Johnny_Ray
    left, although you could make the trees in the middle not connect with one another and spread them around a little from one another if you want to get a feel for a deep forest.
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    fizzly
    fizzly
    Left looks definitely better, but both are pretty. The right one is more "blocky" - fits RM defaults better, lol.
    boomy
    boomy
    Yeh the right side is an actual auto-tile whereas the left is just a bunch of tiles on a B/C/D tileset
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    Reactions: fizzly
    1642338286154.png
    Trying to draw some pixel art cliffs. Which side looks better, left or right?
    dopan
    dopan
    i like both , i think it depends on the surrounding tiles, and where its used. They are to different to say, that one looks better than the other..
    Shaz
    Shaz
    I like them both, but when drawn as an autotile, the one on the right has a "squiggly line" going across it that doesn't look right.
    boomy
    boomy
    Thanks for the feedback everyone! I've decided to develop cliffs using the left style; it looks less traditional to the typical style that RPG maker games use for cliffs so it'll be interesting how it meshes with other elements on the map.
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    MZ still has the problem as MV of the script call box having a maximum of 12 lines Guess that line break remover tool will have to wait for its retirement
    I'm sorry to bother you but I could use a little help.


    Right now I have my attack command set to change at lvl 26 using this script.


    <Custom Replace Attack>


    if (user.level > 25) {


    id = 18;


    } else {


    id = 0;


    }


    </Custom Replace Attack>


    I would to have it to where the attack command would change under 2 additional requirements.


    At Level 38 I would like for it to be able to use skill ID 22 but only when the actor hp is 25% or below.


    Using the script you help with earlier I wrote something like this


    <Custom Replace Attack>
    if (user.hp <= user.mhp * 0.25)(user.level > 37) {
      id = 22;
    } else {
       if (user.level > 25) {
        id = 18;
      } else {
        id = 0;
    }
    </Custom Replace Attack>


    But as i'm sure you can tell that didn't work.


    Any chance you could help me out with this?
    EternalShadow
    EternalShadow
    On line 1 instead of )( put &&
    StevenOlinger
    StevenOlinger
    I solved the issue.


    <Custom Replace Attack>


    if (user.hp <= user.mhp * 0.25 && user.level > 37) {


      id = 22;


    } else {


      if (user.level > 25) {


        id = 18;


      } else {


        id = 0;


      }


    }


    </Custom Replace Attack>


    This script here works perfectly for what I'm trying to accomplish. Thanks for the help EternalShadow.


    And I apologize for blowing up your notifications boomy. haha.
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