boomy
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  • 1643694481866.png
    Trying to draw some pixel art forests. Which side looks better, left or right?
    TobyYasha
    TobyYasha
    left, although you could make the trees in the middle not connect with one another and spread them around a little from one another if you want to get a feel for a deep forest.
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    fizzly
    fizzly
    Left looks definitely better, but both are pretty. The right one is more "blocky" - fits RM defaults better, lol.
    boomy
    boomy
    Yeh the right side is an actual auto-tile whereas the left is just a bunch of tiles on a B/C/D tileset
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    1642338286154.png
    Trying to draw some pixel art cliffs. Which side looks better, left or right?
    dopan
    dopan
    i like both , i think it depends on the surrounding tiles, and where its used. They are to different to say, that one looks better than the other..
    Shaz
    Shaz
    I like them both, but when drawn as an autotile, the one on the right has a "squiggly line" going across it that doesn't look right.
    boomy
    boomy
    Thanks for the feedback everyone! I've decided to develop cliffs using the left style; it looks less traditional to the typical style that RPG maker games use for cliffs so it'll be interesting how it meshes with other elements on the map.
    MZ still has the problem as MV of the script call box having a maximum of 12 lines Guess that line break remover tool will have to wait for its retirement
    I'm sorry to bother you but I could use a little help.


    Right now I have my attack command set to change at lvl 26 using this script.


    <Custom Replace Attack>


    if (user.level > 25) {


    id = 18;


    } else {


    id = 0;


    }


    </Custom Replace Attack>


    I would to have it to where the attack command would change under 2 additional requirements.


    At Level 38 I would like for it to be able to use skill ID 22 but only when the actor hp is 25% or below.


    Using the script you help with earlier I wrote something like this


    <Custom Replace Attack>
    if (user.hp <= user.mhp * 0.25)(user.level > 37) {
      id = 22;
    } else {
       if (user.level > 25) {
        id = 18;
      } else {
        id = 0;
    }
    </Custom Replace Attack>


    But as i'm sure you can tell that didn't work.


    Any chance you could help me out with this?
    EternalShadow
    EternalShadow
    On line 1 instead of )( put &&
    StevenOlinger
    StevenOlinger
    I solved the issue.


    <Custom Replace Attack>


    if (user.hp <= user.mhp * 0.25 && user.level > 37) {


      id = 22;


    } else {


      if (user.level > 25) {


        id = 18;


      } else {


        id = 0;


      }


    }


    </Custom Replace Attack>


    This script here works perfectly for what I'm trying to accomplish. Thanks for the help EternalShadow.


    And I apologize for blowing up your notifications boomy. haha.
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