Not sure if this is a proper awnser, but my introduction to RPG Maker was Ao Oni and various other horror games made with the older XP-VX Ace engines.
They're typically single player puzzle focused games with minimal stories and plenty of jumpscares, and they almost always have no combat what so...
Decided to rework the tech demo into a game which takes itself more seriously.
Haven't settled on a name for it yet, but it'll probably be something along the lines of "SAGA: The Legend of the Six Stones"
I wanted to use the Orange Pixel Movement plugin but the website was down at the time of me making this tech demo.
As for spells, I currently donhave the slingshot programmed to be able to hurt certain enemies, but I think setting up runes and tricking enemies into stepping into then...
Ah, well then. That seems like a big oversight to the engine.
How would I go about encrypting them in a way where they still work then.
This is a run of the mill Tech Demo, I want to make a Metroidvania/Zelda Adventure and this tech demo shows off a basic town and dungeon in what that type of game would look like. The tech demo as is may or may not be expanded into a full length game with a similar setting and writing (Just a...
So yeah, I made a tech demo like thing which I totally didn't accidently reveal to early.
It's a short demo with one dungeon and may or may not become a whole game or reworked into a different game.
I will release it on Friday after I get home from work, I want to go through and make sure there...
I guess I should send my CV to Hasbro. I've made Monopoly cheaters edition more fun and challenging. I've developed custom cheats and chest/chance cards for it. And I've cleared many nightmares through my cards and rules.
I'm only missing 2 more bgms for my game but maaaaan, searching for these tracks is killing me. Can't find anything good to replace MZ's Theme 2 and Scene 5 I have as placeholders. Everything is too epic or too evil or too alarming. That 'scene 5' track in particular would fit nicely with my scene. Well, at least I finally figured what my last click-fest of a gameplay element will be like, so something positive