boringprotagonist
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  • Having burnout with my project, so i chose to do a side project. Which is replicating RMMV features in GMS2. Now i found new respect for RM lol

    Does it look better with bust or no?
    Also the bar and number above HP and MP is an aggro bar, i need other ways to represent it. Otherwise people will mistook it as atb :hswt:
    • Wow
    Reactions: SigmaSuccour
    gstv87
    gstv87
    thoughts? revenue going to one address rather than another.... at best.
    at worst? limitation of 3rd party use of the engine, a new RPG Maker on the market, and no backwards compatibility.
    when it comes to corporations, you can never know..... I mean, I can read lawyer, but even poetry has a double meaning.
    Is it weird that i feel overwhelmed from reading codes that i wrote few months ago? Lol.

    I dont even know where to continue!:hsad:
    Archeia
    Archeia
    Nah mate, same here. I don't even remember 99% of what I wrote. I have to relearn programming to remember what past me was smoking. I started making google documents afterwards.
    Sharm
    Sharm
    I don't even code and I know this feeling. It happens to me with writing or if I leave a complex drawing in the middle.
    Quexp
    Quexp
    Heck - I feel like that jm with just events! I started using comments after seeing Caz use them in her Cookie Cutter templates. What a difference!

    I tried a JavaScript class but got lost early on. :( I'm amazed at how much you can do with it though.

    Before i mess with battle UI further, does it look decent enough? :hswt:
    boringprotagonist
    boringprotagonist
    @Trihan you have a good point there! I was thinking about it too, but in the game you need to choose what passive you bring to battle, and the passives are a bit 'complicated'. I want the players to have a reference just in case they forgot what passives they equipped :D wdy think about it?
    Thanks Trihan!
    Trihan
    Trihan
    I did wonder if it was maybe a "check which one you have active" sort of thing.

    Hmm...it still doesn't sit right with me having that as a command. Personally I would make it a window that slides in from the side when you hold shift or something, but that might just be me.
    Sixth
    Sixth
    @boringprotagonist
    These auto-modes killed an entire gaming market already (hello new-gen mobile "gamers" - mobile watchers is the appropriate term nowadays).
    I flat out hate any kind of auto-pilot mode in any kind of game. >.>
    And I see more and more PC games also getting these modes. :LZSsad:
    I want to join MZ train but i havent created anything with MV yet.. and im just getting comfortable rewriting the base code. Decisions decisions.
    Kupotepo
    Kupotepo
    You can convert MV to MZ with just copy and paste. I think Tea from driftwood gaming has a tutorial about this. The animation and the plugins are not working after MZ from the conversion.
    It is really quickly for community plugin makers. I am really impressed on that fact.
    1Mustadio1
    1Mustadio1
    @ImaginaryVillain There's already plenty of content available for MZ especially including VisuStella which is headed up by Yanfly and Archeia. The MZ engine is very clearly better than MV as a base and Yanfly is already working on moving his plugin sets over on an official bases. You just don't like change lol.
    ImaginaryVillain
    ImaginaryVillain
    Oh you've got me! Truly I hate change and only do the most generic of JRPGs (as my game will show). Maybe I should branch out and try to push the envelop at least some! But change is bad, and scary! Perhaps you could help me uninstall these 200 Yanfly plugins, and install the entire VS library in my MZ trial instead. :LZSexcite:

    //Whispers to everybody else, "Shhh!" :troll:
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Finished switching to a new PC. Now I could potentially start working at projects or plugins again if I feel the motivation to do so.
If you don't read the news, you are uninformed. If you read the news, you are misinformed.
Custom slip rates and custom ailment durations for enemies really opens up the floodgates for status effect use. I can have Poison and Time Stop affect bosses without it breaking their balance! Finally, a healthy middle ground.

(Especially after I cooked up a thing that prevents you from re-applying deadly states more than once in specific occassions.)
Voice.gif
The Voice... They usually show up to talk to you about leaving your mark on the world, which is one of the major themes of my game... How will you be remembered by society.

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