Thank you for all the feedback. I'm thinking way ahead, that's why slimes seem a little too strong. I haven't implemented weapons yet that give damage boosts. I could shorten combat more and remove "MISS" when both you and enemy roll the same and instead have both take damage.. we'll see.
Wanted to mix action rpg and turn-based rpg into one thing. If you have the money you can attack enemies from a distance without engaging in the turn-based close combat. You can find some in the chest.
You can level up if you have 300 xp and go to the church/temple.
Z - Confirm
Just right there on Indiexpo, there's news showing what I just added. Haven't added anything new to the game in a week or so, though. I'm working on 3 projects at the same time, depending on my mood that day.
I'm happy you like it, and it's not even near done. I want so many more monsters, puzzles, secrets and events. I think it's one of those games that the more it has, the better it'll become. If you have any ideas you'd like to see, then let me know.
Had to re-do the idea from scratch, but I thought interactive backgrounds and stuff would make the game better. Of course, there's so much, much more I would want to add to make it what I had imagined. Right now there's 8(?) different rooms and 3 choice events, but I would want 100 each, to make...
I tried this plugin but when I export to a web-playable version it doesn't want to play the sound, also it makes the game freeze. If played a regular windows version it works perfectly though. Not sure what causes this, same goes for the kadokawa plugin which is similar, so maybe it was...
I know it's a bit strange. Basically you reduce your roll with the number chosen, but if you manage to hit anyway, then the number you chose will be doubled and added to the final damage.
I'm actually fixing it now so the damage will be tripled instead, otherwise it won't make much difference...
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD