I'd originally planned to do something with regions and omit roads because I figured I could have conditions for if the building is in the same region as a power source. Was just wondering if there was any other ways and ways i might be able to include roads. Might there be any plugins that...
The one way I can think of to do it with a parallel process is with variables, so like an X and Y variable for a building and one for the road, but would that work with an event spawner of clones of the same event?
Is it possible to make an event react to other nearby events? Like for example say in a citybuilding game, if events were spawned in from another map, is it possible to set up something so a building event could detect whether it's connected to a road or near enough to a power/water source or...
I should've mentioned it's an abandoned town so no guests in the hotel, might still be inmates left in the asylum. Was planning on doing something with the hospital morgue but not figured out what yet, either a puzzle or creepy scene.
I'll see if I can fix that as it does mostly seem to be on the smaller maps, otherwise might it work better to do overlays with a plugin instead of parallaxes?
They're all set not to loop so I'm not sure what the issue is, it could be a map size thing but I'm not sure because the parallaxes are the same dimensions as the maps are
I'm bad at base-building games (looking at other players created an aesthetically beautiful base compared to me), but IDK why I keep playing the game and seek more of it.
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