Recent content by byBibo

  1. byBibo

    SV_Battlers from SV_enemies [9. The Hornet]

    @Andronius : congrats on getting on DG's channel, and a big thanks for using my animated battlers :) I would have 1 suggestion regarding the bats: as you are using the float motion, you should erase the shadow i left in the drawings, so it won't look odd on-screen :) @C-Unit Studios : Sure...
  2. byBibo

    SV_Battlers from SV_enemies [9. The Hornet]

    Hello Everyone! Time for the drums, and the buzz for.... 9. The Hornet       NEW  Enjoy~! :)
  3. byBibo

    MC's VE Throwable Objects/YEP Battle Core Engine Patch

    I am so happy to know that you have been working on a patch for this incompatibility! I have tried it, and sadly, (as written in the help file, but still wanted to test it myself ^^) the "throw" can only happen BEFORE the setup action, even if the notetag includes "during" (the VE original...
  4. byBibo

    Avy's MV Stuff

    For the crates, maybe remove the vegetables and leave them empty and frozen because there is no point of leaving them outside ^^ For the ivy-like stuff, maybe transforming them into boughs, covered by snow? ^^ As for the blank area... things that are opened/present in winter only, and...
  5. byBibo

    SV_Battlers from SV_enemies [9. The Hornet]

    HAPPY NEW YEAR! I wish you all the success and happiness you can get for this year to come everyone! :) And in order to begin this year 2017, here you are a tiny gift: honeycomb animation! Combined with Explosion1, here you are what you can do: As you can see, the honeycomb...
  6. byBibo

    LOST: cave video tutorial.

    TerraxLighting will be your friend :)
  7. byBibo

    Avy's MV Stuff

    As i love animated things, i'd say 13th, 18th and 23rd! Thank you for all of these wonderful resources! Merry Christmas and Happy nex Year to you too Avery :)
  8. byBibo

    SV_Battlers from SV_enemies [9. The Hornet]

    Coming back from the almost dead with a little doodling session: what would be possible in MV if SV_battlers sheets had 16+ frames animations... PS: that would be a thrust attack I guess ;)
  9. byBibo

    SV_Battlers from SV_enemies [9. The Hornet]

    @radajin Hello! :)  Don't worry, i'm still following the thread :)  I have no time to post anything yet, but definitly didn't stop!
  10. byBibo

    SV_Battlers from SV_enemies [9. The Hornet]

    @Goldschuss Yes i did! And of course! If you want to share the edits though, it would have to be through this topic. @MauricioEsp You right clicked and "Save as..." didn't you? You must use the dropbox "Download" button! :)
  11. byBibo

    Avy's MV Stuff

    Tank you! :D
  12. byBibo

    Can an event have it's own set of variables?

    Hime's plug-in maybe? ^_^
  13. byBibo

    Avy's MV Stuff

    That moment when you can finally afford a balcony.
  14. byBibo

    Modifying AltMenu2

    If you put your command windows on two rows instead of one, you would decrease the gap a bit. And as mentioned earlier, providing busts might be a good option :)
  15. byBibo

    I don't watch nowadays episodes, I stopped after Flora's ark ^^.

    I don't watch nowadays episodes, I stopped after Flora's ark ^^.

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I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
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Question: How do you sort your tilesets? Do you prefer to have "A2" or "B" or "A4" at the front of the name or what the map is about and then what it is?
Example 1: A2_ForestTown
Example 2: ForestTown_A2
Today I realized taking 1000 x 1000 px image and turning it into a 96 x 96 portrait looks... bad
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