@Andronius : congrats on getting on DG's channel, and a big thanks for using my animated battlers :)
I would have 1 suggestion regarding the bats: as you are using the float motion, you should erase the shadow i left in the drawings, so it won't look odd on-screen :)
@C-Unit Studios : Sure...
I am so happy to know that you have been working on a patch for this incompatibility! I have tried it, and sadly, (as written in the help file, but still wanted to test it myself ^^) the "throw" can only happen BEFORE the setup action, even if the notetag includes "during" (the VE original...
For the crates, maybe remove the vegetables and leave them empty and frozen because there is no point of leaving them outside ^^
For the ivy-like stuff, maybe transforming them into boughs, covered by snow? ^^
As for the blank area... things that are opened/present in winter only, and...
HAPPY NEW YEAR!
I wish you all the success and happiness you can get for this year to come everyone! :)
And in order to begin this year 2017, here you are a tiny gift: honeycomb animation! Combined with Explosion1, here you are what you can do:
As you can see, the honeycomb...
As i love animated things, i'd say 13th, 18th and 23rd! Thank you for all of these wonderful resources! Merry Christmas and Happy nex Year to you too Avery :)
Coming back from the almost dead with a little doodling session: what would be possible in MV if SV_battlers sheets had 16+ frames animations...
PS: that would be a thrust attack I guess ;)
@Goldschuss Yes i did! And of course! If you want to share the edits though, it would have to be through this topic.
@MauricioEsp You right clicked and "Save as..." didn't you? You must use the dropbox "Download" button! :)
If you put your command windows on two rows instead of one, you would decrease the gap a bit. And as mentioned earlier, providing busts might be a good option :)
I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
Made some simple samples with the Time Reversal Mechanic. It would be interesting to make a bigger puzzle where you could dynamically choose which elements are affected by the time reverse. But if there's much more than move routes and waits, it's starts to get too annoying for my brain Like even that exploding bomb was such a bother.
Question: How do you sort your tilesets? Do you prefer to have "A2" or "B" or "A4" at the front of the name or what the map is about and then what it is?
Example 1: A2_ForestTown
Example 2: ForestTown_A2
Well... some good news from Kanori, actually... My interest in getting into aviation has been reignited by a wonderful story of a 14 year girl who made a cross country journey in an ultralight aircraft. Too many details to list, but the gist is I don't need to go through $15,000 worth of training to fly such an aircraft. I will need to thank her if I ever meet her at any airshows, etc.
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