While implementing my choices, I realized that there could be a unique combination leading to an alternate path for the player that I didn't think about. Now to write more dialogues branches and a new ending... that many players won't ever know about.
Another minigame done! You have to get an exact amount of liquid. Quite simple this time too. I don't want the player to be stuck with a minigame (d'you hear that, Still life's cookies puzzle?!). I took a screenshot (still in French): http://i.imgur.com/AKXRHiL.png
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
so like with the whole 'familiarity breeds contempt thingy', how are you supposed to tell if your title screen/battle music gets really tedious after a few dozen plays or if you're just personally hella sick of it?