Beginner here, so apologies if the question is basic.
I'm trying to make the player lose half its gold, on an specific event.
How do I do that? I didn't quite work out how gold and variables work together.
Thanks in advance,
I tried fixing by using two tiles event. I manage to get both events sprites syncing:
However, no matter how I set the movement route, if the player pushes one of the tiles, it will differentiate from the other when obstacles are hit:
Can anyone give me a hand with this?
Newbie here, so apologies if this is basic.
I'm trying to create a puzzle in which the character has to push logs, and consequently the logs to roll. The log event image is bigger than a single tile, so I created the sprite and added it using the $ symbol before the name...
Hi Avy, I'm only new, so if I'm in any way breaching your terms, please let me know.
I've modified the "Wolf's Face", as I intend to use it as an actor.
I'd like to thank you for all your work, it is brilliant.
Greetings from Ireland
<---Removed by mod as it's against Avery's terms to repost--->
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms