Recent content by callmedan

  1. callmedan

    [XP] Looking for a Source, Food Graphic

    These were made by Mack. The terms are included here as well, but in Japanese http://web.archive.org/web/20070315060037/http://www.mogunet.net/~mack/looseleaf/01.html
  2. callmedan

    [XP] MP Slip Damage state script?

    @KK20 Oops! I didn’t know I could do that with common event. The common events work great. Thank you so much! :)
  3. callmedan

    [XP] MP Slip Damage state script?

    Sorry for not explaining it better. It's probably Change screen tone or Show picture or maybe both. For more details, I'm creating a skill that displays the mana traces. This skill is used as a switch to turn on/off the mana vision. If the player forgets to turn it off, it will keep draining an...
  4. callmedan

    [XP] MP Slip Damage state script?

    @KK20 Thanks! May I ask how to get the MP damage to apply the effect to it only? Because I want to keep everything as default, just different effect for MP damage. @BloodSoakedPuppeteer98 Thanks! The script KK20 mentioned above has solved most of what I asked for.
  5. callmedan

    [XP] MP Slip Damage state script?

    @KK20 Thank you! It works great. Btw, how can I edit it so there's no screen flash when SP damage happens? I'd like to use another effect instead, like change screen tone or play a animation.
  6. callmedan

    [XP] MP Slip Damage state script?

    Hi. I’d like to achieve a state that consume actor’s MP (or SP as it’s called in XP). It’s just like the Poison state but it would affect the MP instead of HP. I googled it but didn’t find any for XP. Any help would be appreciated. Thanks in advance!
  7. callmedan

    Your Next Adventure Awaits: RPG Maker MZ Trailer #1

    I hope there’ll be some updates to the Set move route to make cutscene creation a bit easier. Like move to x direction y step(s)/tile(s) instead of adding a bunch of move right/left or other directions, and sometimes you have to count it if you’ve added enough steps.
  8. callmedan

    how to do that if i talk to an NPC he will follow me while i run or walk

    You can follow what JayIsrael suggested above and use a Self Switch. In event page 2, set movement type to Approach or Custom/Move toward Player. That's all !
  9. callmedan

    Question about Enumerable in RGSS1

    Thank you so much! That's exactly what I need
  10. callmedan

    Question about Enumerable in RGSS1

    I'm rewriting XP default scripts into Ace style to kill some free time, and run into some questions. Are collect, map and select available in RMXP? I don't find them in the manual (F1) and can't find any Ruby 1.8.1 documents in the internet. Also I don't get any error (until now) as I use...
  11. callmedan

    [XP] Continuing Ccoa's UMS?

    Ccoa posted the script on Save-Point forum in 2008 https://save-point.org/showthread.php?tid=2394
  12. callmedan

    Large NPC Collision

    - Large Event Collision by Shaz: https://forums.rpgmakerweb.com/index.php?threads/large-event-collision.65368/ - Event Hitboxes by Hudell: https://github.com/Hudell/scripts/blob/master/standalone/event_hitboxes/event_hitboxes.rb
  13. callmedan

    How to translate the words

    Eh, just check other tabs of the Database. Skills, Items, Weapons, and Armors have Name field and Description field, just type in anything you want. If you don't find things you need in the game database, it's probably in the script. And as I said, Ctrl + Shift + F is your friend to find...
  14. callmedan

    How to translate the words

    @Luca74Hej You haven't check the Database/System yet, have you? Edit the Words section to change those you need.
  15. callmedan

    How to translate the words

    If they are not in the System tab of the Database, they should be in the script. As I mentioned earlier, you can press Ctrl + Shift + F to find them in the script editor. They are the purple letters, and put in double quotation marks as those shop commands.

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So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Ami
--- Top Up ---

Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight
: I don't have Diamonds,what should we do?
M.Knight: I don't have any choice,i have to Buy Diamonds with my Card
F.Magic Knight
: You do?
(M.Knight's Balance Just Have 1.25)
M.Knight: (Chuckle) Maybe,later…
Decided to add the option to customize decor/furniture in the player's base -- a couple of item options per furniture slot, some different carpets, etc. It's not really difficult to event, but oh goodness it's much more tedious to implement than I anticipated :'D

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