I liked the atmosphere of this map a lot. It immediately tells a story. Nice use of different elevations and the combination of wall and fence is great.
I feel using different trees, maybe a bit taller, would have been better and enhanced the atmosphere even more. Also, the fence on the right...
Uhm, yeah, maybe. I'm not a huge fan of the MZ roof tiles. I would probably have to remake them first and then start with the process of making the pitched roof tiles.
But you only have so much free time.
The dragon turned out really well and I‘m glad you kept on working on it.
You know my favorite: the pine trees. Very useful to me.
What I wish to see more of, is the sci fi theme. I liked the doors and buttons you did for that.
Now enjoy the quiet time after all that hard work. You deserve it!
I think seasonal tiles can add so much to a world, so this is very nice to have!
I would have liked the tree shading a bit more reddish and orange and less brown/green, but that might be personal preference
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!