Recent content by Capitán

  1. Capitán

    Alternative Term for "Critical Evasion"?

    Critical Block
  2. Capitán

    Error Your browser does not allow to read local files.

    While @Aesica 's concern is well-founded, if you're only attempting to test your project then it should be no big concern. By the looks of things you're using google chrome, I recommend copying your browser shortcut on your desktop and adding some security flags into the location path, Once...
  3. Capitán

    Read text files for gameMessage on RMMZ

    Well NWjs has complete support for the node apis, so you can use the fs module to read a local file, and store in an in-game variable and call that in the message, but if you want to do it for all the messages you'd need a better system. You'd need to be able read the file and separate the...
  4. Capitán

    Not entirely sure that's a good thing, hopefully there is adequate security measures to prevent...

    Not entirely sure that's a good thing, hopefully there is adequate security measures to prevent malicious activity.
  5. Capitán

    RMMV Astrid & The Witch

    This is amazing, your art is beautiful, It reminds me of steven universe/over the garden wall. I honestly can't believe I'm the first reply. I hope you're promoting this game as much as possible, this game deserves to be played and enjoyed by many. I haven't had much time to play as it's pretty...
  6. Capitán

    Save Data Corruption

    Sorry for the double post but I just wanted to say that I lied and a combination of @Andar 's second diagnosis and @Hyouryuu-Na 's insight was actually the problem, so a simple console log of the saveData variable showed me that the save data was actually being saved as a Buffer object as...
  7. Capitán

    Save Data Corruption

    It seems @Andar 's first diagnosis was correct, these save files are extremely volatile and the slightest change within the scripts causes corruption. I couldn't start the game because there is no new game option on my title screen only loading that one save file and the only way to get past...
  8. Capitán

    Save Data Corruption

    For testing purposes I am writing the file using the node module fs like so fs.writeFileSync('./save/file1.rpgsave', saveData)
  9. Capitán

    Save Data Corruption

    Before I get into this I would like to preface by saying this is not a save editing question I am working on a system for my game and it needs a bit of save data manipulation, When I open a .rpgsave file it is filled with letters that mean nothing to me, when I copy the contents of that file...
  10. Capitán

    A tool or plugin that displays event names in editor

    I don't think there is anything like that yet for MV, but I do believe that feature (or a similar feature) exists natively in RMMZ.
  11. Capitán

    RMMV .isWTypeEquipped & .equips()[]

    The first slot would be 0, and if you only want to check the first slot then you can do something like var e = $gameActors.actor(actorId).equips()[0] if (e.isWtypeEquipped(ID OF WEAPON TYPE)) { // do whatever }
  12. Capitán

    Potion Healing Every X Steps?

    @Frostorm You can set an ingame variable that tracks the steps and then use that variable to create a simple algorithm like so, // create a variable outisde of the regenerate effect that will be the initial steps, this variable should only be defined once when the item is used...
  13. Capitán

    RMMV .isWTypeEquipped & .equips()[]

    Could you use a little more elaboration but I think this is what you want $gameActors.actor(actorId).equips().forEach(function(e){ if(e.isWtypeEquipped(ID OF WEAPON TYPE)){ // do whatever } }) and for your other question $gameActors.actor(actorId).changeEquip(slotId, item)...
  14. Capitán

    RMMZ Syntax help for returning/checking party members class

    @Point08 where exactly are you using the common event?
  15. Capitán

    RMMZ Syntax help for returning/checking party members class

    Ooops! yes, I was typing on my phone hard to write good code on those things, glad you got it sorted out

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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