Is this like Iavra Self Variables script? I'm tempted to use yours for better compatibility with your other scripts. But can I access self variables from another map?
Also, if I clone an event with EST's "Clone Transform Delete Event" script, would it clone the self variables, too? (I'll assume...
This looks beautiful. It's always refreshing to see a project with all original graphics and interfaces, especially when it looks this professional :) . Is this going to be a commercial game or "just for fun/practise"?
It doesn't seem to work with loaded games.
(New game: Trigger event & do stuff with SelfVariables. Do happy dance, because it works! Save game. Exit. // Load Game. Trigger same event => "Type Error - undefined is not a function".)
I hope someone can port KilloZapit's RMVXA "Simple Database" script.
The script reads data from external files and also saves changed values into saved games.
Here's a simplified example how the original script can be used...