Can you help me with a problem...?
Plugin Name: YEP_PartySystem.js
The plugin works perfectly, but i would like to let the player use the normal Formation command in the Menu and call this party manager with events... can I do it somehow?
(How can I prevent this plugin from overriding...
I would like to have a battle system like pokémon, where the first actor goes in battle and, when he dies, the next alive one goes in battle, while the first one is moved from the first position of the party to the last one. Can someone help me?
(I don't know much about MV libraries... this...
Here I am again! Sorry, but your plugin is just too useful!
Could you add a command to "free" a captured enemy? for example in the menu...
A party manager organized like pokemon boxes would be useful too... even because by capturing enemies, party becomes a mess :/
There's a little bug...
YEP.32 – Class Change Core
is there any way to reach the same class from different classes?
<Level Unlock Requirements>
Paladin: Level 20
Berserker: Level 20
</Level Unlock Requirements>
means that both must be at level 20.
How can i set that you need
Actually, this is not a bug... I'm not sure if I should write here x_x
I'm using YEP.32 - Class Change Core (GREAT PLUGIN!)
1) thanks for creating it <3
2) How can I set a specific battler and face (and, if possible, a specific name) per class?
I mean, like a digimon world 3 digievolution...
As Andar says, the Attack command takes the first skill and the Guard command takes the second skill, so all you have to do is to use the same method by copying the first skill to another slot in the database (for example, 11, as in the picture) and set the skill "attack" in position 1 as fake...
Hello ^_^ by reading your idea, there's a simple solution that you can use with events:
Copy every skill twice:
One will be the skill learned (let's call this fake skill), the second one will be the skill that makes damage(the real skill):
when the kid uses the fake skill, it will call a...