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  • Action Sequence Projectiles makes the projectiled picture blurry somehow.
    Alright
    Alright
    Have you tried using it as an icon or is it too small to be cropped into a 32x32 pixel size?
    cchmaster
    Yes, I did, but the icon is too small. My weapon sheet comes with an icon, but the portion is different. A sword has a short handle and long blade, but in the icon, it looks like a dagger.

    Also I found AC projectiles has some limitation. I've tried to display 3 frames with 3 plugin commands to form an animation, but between two commands, there is a time gap, so the resulting animation is not smooth at all.
    cchmaster
    Guess I need to come up with another idea.
    After 2 years, I finally found that my graphic card didn't ......work for MZ, so I manually made it. Now I can enjoy more plugins without lagging.
    • Wow
    Reactions: BK-tdm
    ZombieKidzRule
    ZombieKidzRule
    I don't really know anything technical about computers, but that sounds odd even too me. Do you have a really old computer? I didn't think MZ would be all that demanding. But again, I don't know anything so there is that!
    cthulhusquid
    cthulhusquid
    If you have a laptop, it was probably using the integrated graphics card. If not, then idk.
    cchmaster
    As cthulhusquid said, my laptop uses the integrated graphics card. I didn't know that because MZ mostly runs on 60 fps until I load some specific plugins. This happened to some of my other pc games, too. My laptop just doesn't automatically uses the graphics card sometime. Anyway, I'm glad MZ now runs even smoothlier.
    Last night before sleeping, suddenly I realised a fact that I should start to collect tilesets with smaller size other than 48x48. By simply copying and pasting 32x32 tiles to my current MZ's 48x48 tilesets, I've just got smaller flowers, plates, or tables without editting. How come didn't I think of this before!
    What is Mack-style? Been seeing this term for a while, but couldn't find a solid definition.
    slimmmeiske2
    slimmmeiske2
    It refers to resources made by Mack. They had their own sprite style and tileset style that differs from the default resources that come with any of the RPG Makers. Those resources were very popular, so other creators also made sprites/tiles in Mack style.
    An example of Mack style sprites: http://cocodoco.chu.jp/material/chara2/chara2.html
    cchmaster
    Oh, now I've got it. Thank you so much. ;)
    ATT_Turan
    ATT_Turan
    I Googled it and found a thread on these forums...
    So, Visustella Action Sequence Impact drops battle fps by about 18, and Debugger drops about 12. Together they do around 28, and also 10 down on the map. Guess I just have to avoid using these two so far.
    zerobeat032
    zerobeat032
    reminds me of the battle impact plugin for MV... tanks the framerate to 30 fps under most circumstances. only time it didn't was after I updated my PIXI files... but then half of the features stopped working.
    Just got FES pack for my MZ. The details of the tilesets and chars seem not very compatible with MZ rtp. Look like they are scaled up. Not saying it's bad, but just won't fit well.
    fizzly
    fizzly
    Yes, because original FES(DS) tiles are 16x16, ath MZ is 48x48 tile format. Not with with default RTP at all.
    cchmaster
    So it's 3x instead 2x?
    fizzly
    fizzly
    I'm sorry I made a mistake, it's 24x24 original and it's resized to 48x48, so it's 2.
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