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  • Last night before sleeping, suddenly I realised a fact that I should start to collect tilesets with smaller size other than 48x48. By simply copying and pasting 32x32 tiles to my current MZ's 48x48 tilesets, I've just got smaller flowers, plates, or tables without editting. How come didn't I think of this before!
    What is Mack-style? Been seeing this term for a while, but couldn't find a solid definition.
    slimmmeiske2
    slimmmeiske2
    It refers to resources made by Mack. They had their own sprite style and tileset style that differs from the default resources that come with any of the RPG Makers. Those resources were very popular, so other creators also made sprites/tiles in Mack style.
    An example of Mack style sprites: http://cocodoco.chu.jp/material/chara2/chara2.html
    cchmaster
    Oh, now I've got it. Thank you so much. ;)
    ATT_Turan
    ATT_Turan
    I Googled it and found a thread on these forums...
    So, Visustella Action Sequence Impact drops battle fps by about 18, and Debugger drops about 12. Together they do around 28, and also 10 down on the map. Guess I just have to avoid using these two so far.
    zerobeat032
    zerobeat032
    reminds me of the battle impact plugin for MV... tanks the framerate to 30 fps under most circumstances. only time it didn't was after I updated my PIXI files... but then half of the features stopped working.
    Just got FES pack for my MZ. The details of the tilesets and chars seem not very compatible with MZ rtp. Look like they are scaled up. Not saying it's bad, but just won't fit well.
    fizzly
    fizzly
    Yes, because original FES(DS) tiles are 16x16, ath MZ is 48x48 tile format. Not with with default RTP at all.
    cchmaster
    So it's 3x instead 2x?
    fizzly
    fizzly
    I'm sorry I made a mistake, it's 24x24 original and it's resized to 48x48, so it's 2.
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