#2 works currently. I just wrote it to clarify that I want it to stay that way while changing the first behavior.
Where are these behavior defined? Can I just directly edit the default behavior in Game_Interpreter or something like that? Thanks!
I want to control boat and ship passability more precisely.
How can I achieve the following:
Make the whirlpool and deep ocean passable by the ship, but not shallow ocean
Make shallow ocean passable by the boat, but not the deep ocean
When the player achieves certain goals, I add items to his inventory. What is the most efficient way to check completion of goals that could be completed at any time? Here are some examples:
Specified character reaches level 25
Specified character learns 10th spell
Equip a specified character...
This is really great. I've been waiting for something like this for awhile! One bug, though: When you get off the boat and attempt to directly walk back into the river, the boat reappears, but the player does not embark. If you can fix that, it's gold! :)
Thanks for the original script BigEd...
I took a glance at the game. I'm working on my own, so I didn't play through very long, but here's just a few notes:
I missed half of the dialogue because my habit is to hold down the dash button, which you let skip dialogues.
Shutdown and Go to Title Screen are in "Settings". Maybe it's just...
Much better. I really like your mapping. Tilesets are lovely. Who drew the title screen?
I find it a bit strange all your characters have the same face shape, but that fact wouldn't exactly cause me to turn the game off... On the whole, the screenshots imply a game crafted with care. Good job!
Just judging by the screenshots, I like what I see with your mapping, and I especially like your equip interface (how'd you get/do that?) EDIT: Oh, I see: http://yanflychannel.wordpress.com/2011/12/24/yea-ace-equip-engine/
However, I think it's a bit much to ask your players to read the...
being able to transition music seamlessly is amazing. my main character's theme has lyrics and it goes from vocal version to istrumental when he leaves his room. and vice versa. and thanks to a plugin, the transition is seamless. I love it.