I added an new video to my plugin writing tutorial series for MZ. This is a short one that goes over aliasing functions, the how and why. Feel free to check it out at the link in my Signature. I have also been having a good time working on some custom monsters for my game I am working on. I hope everyone is having a good day.
I had a status update get deleted. I really appreciate that the mod took the time to let me know what was wrong with it. I am wondering if there is a post guidelines thread for these status updates? I don't want to accidentally break rules or cause trouble. Thanks!
Also procrastination is amazing. I spent four days making a plugin instead of working on the plot writing of my game project. Oh well, at least I learned a lot.
I made my first plugin! It is a steal system for RPG Maker MZ. I made a thread about it here but it is waiting to get the okay. If you want to check it out before then you can get it here(itch.io).
In addition to mapping I did some bug fixing and ironed out the scene where the next two player characters join the party and came up with a pretty neat teleportation effect to start the game with.
I started with the ship sample in the 8-bit asset pack and am modifying. I have an event that gets rid of the pirate flags and pirates once the player takes over the ship. I am sure I will continue to make changes but I am happy with the initial work.
Continuing our countdown with Capsule Monster #14 Plug-Go! Plug-Go was originally meant to be the design of a gameboy game I wanted to make that was inspired by Megaman Battle Network! While that hasn’t worked out I’m happy I was able to recycle his design!
12 hour little challenge for myself to do a big'ish enemy. Released for MV/MZ, working on my streamline one for later as I love the four frames over three. Spins a whole lot better I think.
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