Recent content by Chaz

  1. Chaz

    Making a secret 'Wait for X amount of time' ending

    Whup, apologies for putting this in the wrong forum, I'll keep that in mind for next time! Thanks for the advice though, I'll be sure to make use of that :D
  2. Chaz

    Making a secret 'Wait for X amount of time' ending

    I'm using MV but I figure this is, for the most part, not specific to a certain maker! Okay, so here's what I want to do: I'd like to make a secret ending for my game that's set off, at least in part, by waiting in one room for X amount of minutes. Take for example the "___" ending in The...
  3. Chaz

    POP! Freebies

    I totally picked up the Shop pack for my own RPGMaker MV project, I'm looking forward to making use of it! Horror City in general is an excellent tileset for my project, even if I'm not specifically doing horror stuff with it it's nice to have a pixelly modern-looking tileset!
  4. Chaz

    Recommended tile properties for Pop! Horror City MV?

    This is probably a commonly-asked question regarding tilesets in general - but are there any templates or cheatsheets for what settings each tile in Pop! Horror City should have? When I change from the default tileset to Horror City, a lot of the tile properties carry over from the default...
  5. Chaz

    Manipulating followers through events?

    A follower manipulation plugin would be ideal for me! Thankfully my game doesn't let the player change the formation of the party, it's a story based, combat-less (Or mostly combat-less) RPG where the protagonist makes a friend and they have a journey together, and the friend helps out on...
  6. Chaz

    Manipulating followers through events?

    Aha, I think I get what you mean. Thanks for the advice!
  7. Chaz

    Manipulating followers through events?

    Alright, that sounds easy enough! Only problem is that given the nature of followers it can be hard to tell where they'll be and what direction they'll be facing when the event is triggered - Any ideas on a failsafe to make sure the actor switch looks natural, short of a fade out/fade in? I can...
  8. Chaz

    Anyone else a little over whelmed with the amount of plugins we got?

    I haven't been too overwhelmed by the new scripts, though that was in part because I watched through the various plugin showcase videos on the RPG Maker Channel and decided from there what I'd likely want to use for my adventure!
  9. Chaz

    Manipulating followers through events?

    I'm loving the new Followers system, I think it's pretty cute! I'm trying to figure out if there's any way to use an event to move your followers separately from your leader, or at least to make it look like that's what's happening without any sudden movements. As an example, say I have a party...
  10. Chaz

    Having trouble with positioning actors in my party

    Aha, looks like that was it! Just a case of PEBCAK then, I'm still relatively new-ish to RPGMaker in general, but yeah. Thank you for the help Shaz!
  11. Chaz

    Having trouble with positioning actors in my party

    Sure thing! I believe you're right with the blank spaces thing, though! I added in a couple of filler characters to the blank slots to see what would happen, and sure enough Test Follower ended up where he was supposed to be (Likewise, bringing the number of Actors down to 2 put him in the...
  12. Chaz

    What have you planned when MV comes out?

    I've had some plans in mind for a sci-fi-esque adventure game (No battles, just exploring, talking to people, solving puzzles etc) and I've been waiting for MV to come out so I can get started with it. Now that it's out I'm tinkering about with the system to get a feel for it, then I'm gonna see...
  13. Chaz

    Having trouble with positioning actors in my party

    Hi! Just got my copy of MV and I'm loving it already! I'm just working on some test stuff to get used to the system (And RPG making in general), and I'm trying to figure out how to do a thing with party members. The setup is that I want my party to contain only one character at first, and then...

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