Recent content by CHKNRAVE

  1. CHKNRAVE

    [SOLVED]Is there a way for the system to check if a variable has increased by 1?

    In the event editor, there's a command in the 3rd page of the menu that says "Script..." right above "Plugin Command...", it should be in the bottom right corner of the menu. That's where you can write any script command, such as this remote deactivation of self-switches. You get a text editor...
  2. CHKNRAVE

    RMMV K-O state resistance not taken into account

    Oh, of course, I completely overlooked that. Certain hit skills do always land, their states as well.
  3. CHKNRAVE

    [SOLVED]Is there a way for the system to check if a variable has increased by 1?

    What you could do is lock out daily events with a self-switch. Then, in the sleep event, make a script call with this line for each self-switch you're turning off this way: $gameSelfSwitches.setValue([mapID, eventID, 'X'], false); What it does is that it goes into the map whose ID was given...
  4. CHKNRAVE

    RMMV K-O state resistance not taken into account

    Then maybe a passive state on it that gives the state immunity would work. In the condition for this passive to stop working (so the statement that sets condition to false), put in how you want the enemy to lose its immunity to death. Note: From a game dev to another, make sure there's clarity...
  5. CHKNRAVE

    RMMV K-O state resistance not taken into account

    Does the skill that shouldn't kill also deal damage? The way the engine processes units reaching 0 HP is by a good old target.addState(1) which applies the state as long as the target doesn't have a state immunity, disregarding reduced state rates. What happens if you replace the state rate of...
  6. CHKNRAVE

    JavaScript questions that don't deserve their own thread

    Is there a way to prevent Gab Window from clearing gabs on map change? It's a bad feature given what I use it for.
  7. CHKNRAVE

    RMMV Custom React Effect: in which order?

    Of course, custom tags! Honestly, I thought detecting those would be a lot harder than that. According to the plugin's wiki article, the value variable seems to only appear in React, maybe readable (not writable) in Respond. I already have a skill that increases final damage dealt by a...
  8. CHKNRAVE

    The "This game feature captivated me" thread

    Dofus, a strategic MMORPG. The cell-based battle system is what makes it so strategic, it's what made me start playing when I was 10 and (after a few quits and reinstalls) keep playing as a 23 year-old. You've got Action Points to use skills (which inspired my RPG Maker go-to battle system)...
  9. CHKNRAVE

    RMMV Custom React Effect: in which order?

    Thanks for the info, that's going to be super useful to change how final the final damage is. So if I put a top-priority state that increases output damage, it'd apply first. But is there a way to make equipment add a certain counter to the state that handles base damage increase? I feel like...
  10. CHKNRAVE

    JavaScript questions that don't deserve their own thread

    Hell yeah, origin. works as planned. Thank you!
  11. CHKNRAVE

    RMMV Damage Formula - ideas and help

    I'll make sure to remember that for any other instakill I put in my game. Thanks for the clarification.
  12. CHKNRAVE

    Differentiating Weapon Types in Turn-based Battle Systems

    How I usually differentiate weapon types is a mix of skill costs, weapon stats, and extra effects. The sword will deal good damage and have good stats, but lack additional effects. The axe will deal the best damage and apply physical effects, but its stats will be purely offensive and using it...
  13. CHKNRAVE

    What do you think about boss positioning?

    Bosses at the end of a dungeon / tower makes sense, it's always how it goes, the player knows that the finality of those will be a boss battle. It's up to you whether you want to reinvent the wheel or not, but decreasing difficulty as you progress into a dungeon just doesn't make sense...
  14. CHKNRAVE

    JavaScript questions that don't deserve their own thread

    And that's the issue, it works for action effects (from Initiate to Conclude and Select to Deselect) but not for timing effects like Apply.
  15. CHKNRAVE

    RMMV Custom React Effect: in which order?

    Hello, my name is CHKNRAVE, and I'm obsessed with the Buffs and States Core. It really opens up what you can do with skills. I'm using custom effects in most of my states, and I've been wondering something about the React effect. It's a part that's really useful to change incoming damage, but...

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