While working on a town in my current project I decided to leave a reference to Blue Skies by @Starmage. however, my original intentions would have made it an almost forced joke. I still want to keep this reference in but do you know any "better" ways to go about keeping the reference subtle.
Hello, as December approaches I am currently In a bind on my first "major" RPG maker game. However, In past games I have made the quality starts terribly then increases in quality (due to me becoming more familiar to RMXP). What are some tips you can give me about how to maintain good quality on...
@indisidegames There is obviously some bug fixes and grammar corrections needed, however I like the concept. The grammatical errors are because of Korean being your primary language.when you made the translation it seems you tried to do it so directly that you did not compensate for different...
Clock of Atonement
what is clock of atonement,
You play this game as a guy who stalks a girl. You loved that girl very much and you killed her because of your crazy love. A stranger gives you "clock of atonement" and you get a chance to fix what you did.
So as it seems I should make my game quality over quantity, (please correct me if I am wrong but I think that's what I should take from this.
Just because I want to make a 40 + hour game doesn't mean it is going to be a good one, I should take time and pour a lot of blood and sweat into my...
>be me with a separate game for testing
>NPC doesn't stay in new position after leaving the map
>looking for tutorials, nothing useful
>checks plugin of save even location and installs it
>testing the game
i am absolutely DRAGGING MYSELF RIGHT NOW, i bought a commission ($35) back in october, got the art back, it was great, only to NOW realize i never DOWNLOADED it to my computer, and the site i used auto-deletes uploads after 3 months. Now i'm panicking cuz she closed all her commissions on that site & deleted her IG and Facebook, luckily I found her g-mail but who knows if she'll respond pray for me ya'll