I managed to get the select chapter stuff to work for the ingame titlescreen so for now I'm good on that end I think. Managed to find some plugin that helps with persistent switches :) My main problem now is trying to figure out how in the world I'm going to customise the "title" commands with...
Ah, okay, I do understand that. I might not use this plugin after all then, especially since I just tested a simple transfer player command and it didn't work properly.. Thanks for the reply! I will switch back to my in-game map "title screen" :)
Hello!
I'm trying to make a chapter select for my project and would like to add this function to the title screen using a common event using the (links on underline) SRD Title Command Customiser which allows you to call common events, but for some reason binding it to the common event does not...
Wow, thank you!!! <3 It’s always good to have options, so I’m grateful for the fix! Since there was a mistake in the original code, it’s no wonder it didn’t work for so long QAQ...
Thank you so much omg!!!!!! I finally got it to work :kaothx: I found out that the Reputation plugin was the main problem because I couldn't even access it normally, so I found another plugin. Your method works perfectly :kaosalute:
Really sorry to be a bother, but could you elaborate a little on how I should format this? I'm not very familiar with the terms. From what I understand... I make the main bind field empty and put both the event ID (I didn't set a common event for this plugin though) +...
Thank you so much for the detailed reply! However, the issue still isn't fixed and it pulls up an error message when I try to click on the icon, maybe I did something wrong? Do let me know if you notice anything :kaodes: (these emojis are so cute!)
Hello!
I am facing some difficulties in adding custom menu commands to yanfly's main menu manager. I need to use it because I want to omit certain menu elements.
For context, I am using these three plugins together.
YF Main Menu Manager , Kru Reputation System , MOG Scene Menu
I haven't had...
Hello!
I am using the following script by Himeworks ( here ) in order to connect two maps in my game. It works like a charm- except for some reason the door events in one of my maps duplicates to the other connected map. I know they are duplicates because one of them opens to transfer the...
Thanks for your input! However I don’t have an issue with that, the problem is about how the custom text box appears above the text. The busts are above the window already :)
Just to double check, the problem would never lie in the base scripts (not under materials), right? I'm not savvy enough to deal with troubleshooting the contents of the Galv scripts though :/
Hey, thanks for the reply! I get what you're saying but I don't see the problem with my script positions, cos Galv wrote in the instructions that the Message backgrounds script has to be above the busts script. Any idea where I went wrong? Maybe i missed something. Thanks so much in advance! :)
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