Recent content by cl4ptr4p

  1. cl4ptr4p

    :XP02:

    :XP02:
  2. cl4ptr4p

    The Resource WIP Thread 3

    @Knayter - Hi, to be honest the weight set looks on spot! But one thing that's bothering me is the distance between these two poles: Perhaps extending the distance between the two poles would help. :rwink: I inducted a recent color study on blue hues as highlights and shadings of a portrait...
  3. cl4ptr4p

    [RMMV] Move Picture Loop - Common Event

    Ah yes, okay sorry about that! I was way too focused on how the picture should look like. Basically, the whole event system is a character selection screen. The button checks are for navigating the screen but I haven't added any functions to them as I've encountered this small issue. The switch...
  4. cl4ptr4p

    [RMMV] Move Picture Loop - Common Event

    Hi, thanks for taking the time to look into this! Basically the common event is supposed to look like this: Picture #2 is: And picture #3 is: When the common event starts, what these pictures are supposed to do is that they fade into the screen and I assume that is by using the Move...
  5. cl4ptr4p

    [RMMV] Move Picture Loop - Common Event

    Hi there! I'm having a bit of trouble with a common event of mine. Basically the common event shows pictures depicting information and at the same time fades in the screen using the Move Picture command and a plugin command that makes the picture float, thanks to Moghunter. The problem is, the...
  6. cl4ptr4p

    Sprited SV_Enemies

    Oh my! Thank you so much for these!!! This is going to be a big help for my battle scenes!
  7. cl4ptr4p

    Swords for now

    Thank you for these! Really liked the sword ones with gradients. Spiced up my battle visuals by a ton.
  8. cl4ptr4p

    The Resource WIP thread 2

    Recently just finished two game assets for a game my friend is working on. They're actually three together so I'm still working on the last one. (Slightly NSFW) For some reason their poses kinda look awkward for some reason. Too stiff, perhaps? Feedback and criticism is very much appreciated!
  9. cl4ptr4p

    Requesting Game Logo

    You're welcome. I'll upload the .png file in my Google Drive and shoot you a pm for the link when I get home. :)
  10. cl4ptr4p

    Requesting Game Logo

    I'll try and see what I can do. Hopefully you'll like it! Edit: What do you think? P.S. I will remove the background and the watermark when I send the .png file to you. :)
  11. cl4ptr4p

    Hullo, Hullo.

    Hi there Nil! I hope you have lots of fun using the MV trial.
  12. cl4ptr4p

    Potato's Fiery Edits & Creations (Trees!)

    Hey, thank you so much for these couches! It was way too tedious to recolor the current couches I have with the same palette that your dark couches have. You're a lifesaver, thank you again.
  13. cl4ptr4p

    whtdragon's animals and running horses- now with more dragons!

    Oh my, thank you so much for those Corgis! They're my favorite breed ever and I was planning to add a corgi mascot to my game. You've made one person very happy. :kaoluv:
  14. cl4ptr4p

    what's the best farming game you've played?

    Stardew Valley, definitely. Personally for me, with all the mods out there for it, I don't think Harvest Moon comes close. (Not dissing on Harvest Moon though, it's a great game but I'm more like the type who likes customizing features in games to my own liking.)
  15. cl4ptr4p

    GranblueFantasy Battle System?

    If the only problem is this, then perhaps he could make a skill with the exact formulas as the Attack command, and make it so that the Attack skill won't use up a turn and doesn't have cooldowns meaning the player can still use a skill. Then use a plug-in that lets you edit the commands in...

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