Classic_Review
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  • FsFvJLfWYAEN1Th


    The thing that stinks about parallax mapping is the time investment it takes to make one map, but it does help sell the art style of my game so... In for a penny, I guess.
    To kinda prevent burnout, I've been doing some art stuff on the side to relax a little (And playing a lot of FFTA lol). This is what I made while working.

    Fprx7EvX0AAPOdX
    In my game, party members have a stress gauge that needs to be monitored during battle. The more stressed a character is, Skills will cost more SP to use and you'll loss a bit of HP per turn. on the flip side, a relaxed party member will heal their HP and skills will cost less to use.
    FoJn88BWYAAVUGf
    ImaginaryVillain
    ImaginaryVillain
    Reminds me a bit of Shadows Hearts. Nice.
    Soul_Narrative_Games
    Soul_Narrative_Games
    Sounds like an interesting system, I have something similar in my current game, but it only takes effect once it's at zero. It makes that character lose HP and lowers their accuracy and makes skill cost more. This meter each turn so you have to keep an eye on it. Does the Stress/Relax system behave similarly?
    Classic_Review
    Classic_Review
    Sort of but not exactly. My system involves three levels of strength for both relaxation and stress with the strength of the effect increasing the higher the level is. Also, being stressed gives you a bit of an attack buff, making it sort of a risk/reward system. I'll like to see how your game turns out since I like different interruptions of the same general idea.
    "If the game is too easy, then just skip over most of the content"

    Apparently, the only way to make a game fun is to play less of it.
    ATT_Turan
    ATT_Turan
    You seem to be saying it snarkily, but as a consumer I can't make a game fun. That was done, or not, by the designer. I have absolutely returned games that offered no challenge. Other people make use of things like story mode. You have to choose an audience for your projects.
    Classic_Review
    Classic_Review
    That's what I'm saying lol. Alot of people seem to invalidate the criticism of a game being too easy by stating that you can simply add a self-imposed challange to make it fun. When it really shouldn't be on the consumers end to that. It's just not a good defense for a game.
    ATT_Turan
    ATT_Turan
    Ah, I gotcha.
    Why are job interviews so terrifying. :kaodes:
    • Sad
    Reactions: TheRamenGirl
    Kanori24
    Kanori24
    Congrats on landing the job! I gotta say tho... I haven't been interviewed for my last 3 jobs. It was more like, I got there to talk to the one in charge, and they just talked to me about how they operate, maybe asked if I was going to be able to do everything that was described.
    Shaz
    Shaz
    They're horrible, right? I'd held 2 jobs for 10 years each, so was WAY out of practice when I started looking again. My current job, I'd worked here for 2 years, then somewhere else for 18 months, then interviewed back here again - interview with people I knew and had worked with, but was still a horribly anxious process!
    TheRamenGirl
    TheRamenGirl
    i know right???
    Fb2U2d_WIAUwBox

    Now that IGMC is over, I want to give a big special THANK YOU for all of those who checked out and reviewed my game. I sincerely want to improve as a game developer and seeing those actively engaging with my product and giving me critiques on how to be better in the future is something I value immensely.
    I feel like I went through one of those anime time skips IRL after I played Splatoon 3 the other day.

    I improved so much since my days playing first game.
    I got a philosophical for y'all...

    Is an RPG truly an RPG without an obligatory sliding block puzzle in it?
    Kes
    Kes
    Yes. In 5 games I've done it once, and I consider the other 4 to be RPGs
    Trihan
    Trihan
    The real obligatory sliding block puzzle was the friends we made along the way.
    • Love
    Reactions: Jragyn
    123edc
    is it a game and do you play a role
    [ ] y
    [ ] n
    • Like
    Reactions: Ami
    I'm still undecided weather or not I should add minor swearing to my game. Like I'm going for an all ages demographic... but the idea of a cartoon character saying dammit, hell, or crap in normal conversation is really funny to me.
    Ellenor
    Ellenor
    If it fits the character I think it is fine. but if you want to be sure to be fine with everybody you can use Pseudo-cursing.
    Philosophus Vagus
    Philosophus Vagus
    Just use ye old timey swears, some of them are hilarious and people are hypocrites by nature so almost no one is going to get offended by them even if you use old timey curses that by definition are more offensive in meaning than their modern counterparts.
    gstv87
    gstv87
    no "all ages demographic" game is ever free of any blame, anywhere.
    just leave the swearing as you intend, slap a big 16+ rating tag on the cover and call it a day.
    if anyone says anything to you about it, you quietly point them to the rating tag.
    until 18 years of age, any kid is the responsibility of their parents.
    don't parent other people's kids.... it's not your responsibility.
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