You know what time it is? That's right, it's time for Da Update.
After a few attempts, I finally made a title screen that doesn't lag the game completely. it's still subject to change but the base of it is there. I also added some accessibility options like a choice in a more readable font or window skin.
Finished writing the first draft of the prologue. It's hard finding the balance between natural, well-paced dialogue and quick cutscenes so players can get to the gameplay faster.
IDK if it was my upbringing as someone with a truckdriver parent, but I love the feeling of going into a gas station and getting different kinds of snacks for a long car ride.
Prototyping some overworld abilities. Some of the characters you'll meet on your journey can use special overworld skills to travel around. This can be something like digging holes in the ground or getting hints towards your next objective.
It's been so long since I had to us a logical AND (&&) that I needed to look it up to see if that was even a thing you can do. But hey, I have dynamic UI now so that's nice.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.