Now that IGMC is over, I want to give a big special THANK YOU for all of those who checked out and reviewed my game. I sincerely want to improve as a game developer and seeing those actively engaging with my product and giving me critiques on how to be better in the future is something I value immensely.
I'm still undecided weather or not I should add minor swearing to my game. Like I'm going for an all ages demographic... but the idea of a cartoon character saying dammit, hell, or crap in normal conversation is really funny to me.
You know what time it is? That's right, it's time for Da Update.
After a few attempts, I finally made a title screen that doesn't lag the game completely. it's still subject to change but the base of it is there. I also added some accessibility options like a choice in a more readable font or window skin.
Prototyping some overworld abilities. Some of the characters you'll meet on your journey can use special overworld skills to travel around. This can be something like digging holes in the ground or getting hints towards your next objective.
A secret desire of mine: I want to make a horror game based on Celtic mythology. I've seen plenty of Greek, Japanese and Norse mythology-based horror games, but I don't think I've ever seen a Celtic-based horror game anywhere...