I announced before that the game reached 50% completion. Well, it's about to change back to 40%. :hswt:
4 New Large Areas added in Vhilprism
Decreased the required Rune EXP needed for Rune Crystals to level up
All Guest Characters now have their...
I just finished the re-replay and the progression of character power is now much better! The power growth on Level 10-20 is now more recognizable. The game is currently on 50% completion now!
Remina's buff cards are changed to attack cards, allowing...
I'm going to do another re-playthrough of the game to remove profanities and also to optimize some of the dialogs. And since I added side quests, extra islands to explore, and more wave enemies, I'll test and rebalance the enemy difficulty.
(Example; Version1, Island4 all party...
Now working on the Vhilprism Arc and decided to add some locations, islands, dungeons that are optional and is not required to proceed to the main story. For leveling up and farming purpose!
Added the Team Attacks with the new "Synchronity Gauge"
Three New Guest Characters...
EDIT; I'm not making much progress this season honestly! There's my work, issues here and there, and the next Arc will be consisting with 8 large places. Completing the maps in West Vhilprism will finally reach 50% of game completion!
Adding the "Team Attacks" with my own...
The Short Demo game is now available and its just a quick project that I made. As for the full game's updates...
Readjusted all Rune's attribute bonus when equipped
Nerfed Remina's follow up Spell Cards. Can only follow up one skill only.
Started on making Mt. Etna (surface) map
Further adjustment on Rayne's judgment ring
The fermata on Narcisse's inputs now grants a one-time 30% damage reduction buff
Further adjustment on Nicolai's modes, according to roles
Prism's Shield form now has "Taunt"...
I wanna announce that a Demo game is currently on development and is expected to be available next month.
Lljynn Province Map finished
Else Phage growth chart finished
Added extra side-quest on Bartolome Imperium
Remina's ReP to skill damage conversion adjusted...
[Back from Hiatus Update]
Not a big deal since this game is still on development but people who played the demo keeps messaging me "how's the game" or "you missed a lot of weekly updates". Big apologies, I've been gone for job hunting and its all great now. I'm hired and back being a working...
I don't have any updates last week because until now I'm busy dealing with financial source problems. Expect lesser updates and posts.
Started on writing the manuscript for the "Badlands" episode
Non-Playable character; Returning character from the first game, Clifford!
I regret to say that there are no updates this week. I'm doing private stuff and its eating my whole schedule.
Anyways, here's are the entries from my "Character Recruit" event. The event is unsuccessfully, in Discord these are the only entries, in FB there's no entry at all...
Hero: Look, it is Minotaur! M. Knight: Let's go attack it! Hero: Wait, no, it is just standing there!! HUD Display: It is M. Knight's turn.
(M. Knight attacks Minotaur) HUD Display: It is Minotaur's turn. Hero: (Facepalms) Now look what you did! You made the Minotaur attack us!