Recent content by CocoKitty

  1. CocoKitty

    That sounds awesome! Congrats! :D

    That sounds awesome! Congrats! :D
  2. CocoKitty

    Happy birthdaaay! Despite your exam, I hope you have a great day!

    Happy birthdaaay! Despite your exam, I hope you have a great day!
  3. CocoKitty

    Awww, don't be so shy... *hughug* <3 I really love what you do!

    Awww, don't be so shy... *hughug* <3 I really love what you do!
  4. CocoKitty

    I believe there are scripts that make the game handle that for us. I haven't tried parallaxing...

    I believe there are scripts that make the game handle that for us. I haven't tried parallaxing yet, but I`ve seen a few interesting tutorials out there!
  5. CocoKitty

    Agreed, lower numbers are hard to deal with, but I find them more inviting than starting with...

    Agreed, lower numbers are hard to deal with, but I find them more inviting than starting with huge numbers lol
  6. CocoKitty

    I love it! :D

    I love it! :D
  7. CocoKitty

    I'm terrible with balancing my database too! I keep having to tweak things and go over them...

    I'm terrible with balancing my database too! I keep having to tweak things and go over them again and again, it's so haaaard >.<
  8. CocoKitty

    Congrats! That's really great!

    Congrats! That's really great!
  9. CocoKitty

    Sounds fun! :D

    Sounds fun! :D
  10. CocoKitty

    Whoo hoo! ヾ(*´∇`)ノ

    Whoo hoo! ヾ(*´∇`)ノ
  11. CocoKitty

    He's so awesome ;u;

    He's so awesome ;u;
  12. CocoKitty

    That was pretty much what I said too xD

    That was pretty much what I said too xD
  13. CocoKitty

    Yay!! :D

    Yay!! :D
  14. CocoKitty

    ヽ(=^・ω・^=)丿

    ヽ(=^・ω・^=)丿
  15. CocoKitty

    Hooray! :D

    Hooray! :D

Latest Threads

Latest Profile Posts

It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
More words of wisdom: Trying to make everyone happy will just make you miserable.
Ads: "Up to 90% off"
Reality: 9 items at 10% Off, one item at 90% off
if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?

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