after 5 hours over 2 days i think i finally BALANCED my game! now before anyone goes "impossible, thats too quick", I should say majority of my game, being part 1 of a series, is quite linear w/ hard coded script battles. Only a few instances of player freedom to fight who and where you want, some might hate that but for me I think its essential for this part of my game. next battle motions and animations.
The lady's at work, the kids at daycare, and i took a week staycation from work, using these next few hours to work on something i've been putting off FOREVER.....battle balancing, battle motions and animations, smh....so far all the stats for the tutorial battles are complete, but that was easy, now gotta balance enemy range when players are able to play freely and equip gear
After being told by loved ones for the last few months, lately I've been considering going back to school for a game development certificate, is anyone else on that journey? What schools (USA) do you recommend & most importantly, do certificates really help you get a job in the gaming field?
my main character isn't the warrior of light or the chosen one, he's a self righteous, invasive try hard who gets ahead of himself and makes a critical error, resulting in a downward moral spiral that, eventually, leads him to truths that make him a better man, and im DAMN proud of that.
brain fried, please help, when i open the shop menu to sell items it lists Weapons, Armor & Key Items as seperate categories with items to sell, but those items in my game are not meant to be sold. thus i ask, how do i remove Weapon/Armor/Key Item categories from the sell menu?
PRODUCTIVE DAY! I think I FINALLY completed all the items for part 1 of Fallen Feather, that includes the animations, the stats, the pricing, etc. for weapons, armors, key and consumables! all i need to be 100% done is write a few more descriptions (only 10 left out of the 40+ items) and to find some nice pants icons (dont ask lol).
Sheesh, Guys, don't think you can throw easy prices like $25/$50 on potions/ethers then have monsters pay you $75 for killing them (never understood that concept btw lol) and think it'll all work out!!! Just realized my prcies vs payout left my players unable to get decent stuff without some serious farming from the start, i'm about to call H&R Block to help my MC get his stimulus check just to buy new armor
Can anyone tell me what MV plugin allows you to do that clear-shockwave visual effect? I've seen a variation of it with fallen angel Olivia for battle effects but its strictly for guarding, but I've definitely seen it in other games being used both in and out of battle.
Biggest issue with Fallen Feather, Its a multipart story and instead of working on part 1 i keep working on ALL PARTS. my game will consist of just part 1 but i have the items for the entire game already laid out. its not a bad thing but its definitely slower and i want everything to connect seemlessly
i am absolutely DRAGGING MYSELF RIGHT NOW, i bought a commission ($35) back in october, got the art back, it was great, only to NOW realize i never DOWNLOADED it to my computer, and the site i used auto-deletes uploads after 3 months. Now i'm panicking cuz she closed all her commissions on that site & deleted her IG and Facebook, luckily I found her g-mail but who knows if she'll respond pray for me ya'll
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Dragon quest IX just released a definitive edition that has a 2D top-down RPG mode for the entire game, AKA you can play the entire game as if it was made for super Nintendo, i WISH i didn't already buy the original version or else I would get this version to get some ideas for my game and honestly the story was tooooo boring for me to play again. Hmm I'm sure somebody will do a lets play in 2D mode on YouTube.
For a long time I always consider XP soundtracks as the best one.
Just listened to some of MZ tracks from the free version.
It's... Quite mindblowing. xD
Only listened to the battles, towns, and fields.
But I'm sure the rest are equally good.