Ok, its time to face my fears!!!! *deep breath*....can someone please point me in the direction of where to learn how to use parameters and balance my game?? I want to know how to properly scale my monsters to my party, small number stats, etc.....the boring stuff
I didn't follow MZ release very closely, just to clarify, MZ and MV use the same sprites and battler set up?? I might buy MZ just to use MZ resources in MV lol my projec too far along to port over and I have 0 interest in effekseer personally
I didn't think i'd really do it....but i did it....32 new NPCs generated giving me a total of about 115+ NPCs completed. all made one....by...one for specific lore reasons. placed 50+ of them where they belong on map. it is 2 am, i have work early tomorrow, brain hurts, eyes hurt, gooood night!
Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
Worst nightmare this morning, tried to get 20 minutes of work done on my project before heading to work and got hit with a POWER SURGE. Restarted my computer and the project was CORRUPTED, luckily I made a back up a few days ago so I only lost 4 days of work but still
So i just googled for RMMV generator parts......and, on the first page, google listed a link to a thread on this forum.......that was made by ME on 8/19/18 when i first popped up here lmfao 2 years later and i'm still gathering parts for the generator XD
I think, similar to rmn, there should be a list here of top 10 completed games and top 10 most anticipated, doesn't have to be extra detailed but I think it'd be nice to strive for a slot on the chart! And for fairness the projects listed have to be announced/released for that year!
I think I'm going to turn TDDU into a mini game series, I thought of a great premise that could fit the TDDU theme with minimal work, might try and make "Till Death Do Us 2" a late 2020, early 2021 side project!
I swear hine sprites by @hiddenone are some of the most detailed, original and beautiful sprites available for MV and i've yet to see a project use them, next time there is a contest i'm going to exclusively use them to the best of my ability.
I couldn't resist, I'm not much of a mapper so I'm really proud of the town i've been working on these past 2 weeks, my overzealous MC outside his home just moments before his Aunt has some CHOICE words for him still a WIP:
Have alot of moving parts rights now but I'm excited to say Fallen Feather is transitioning into phase 2 of production soon and once I get a few things in a row I can't wait to update my games in development thread!
MZ sounds like it's going to be great for ths next gen of devs but for me effekseer is not a necessity, the old animation system works just find and theres great custom Sprite sheets out that I see. I reason to stop part way and make the switch, I'm actually happy as now i wont be tempted but i hope future devs take effekseer to the max!
Really flirting with the idea of making my game episodic, if I did I would have a high chance of releasing the first episode by next summer, but the entirety of the game would be 2 hours max, on the other hand if I kept it a 2-part series part 1 would easily be about 8-10 hours but I'm looking at a 2022-23 timeframe
Survivalist: Now,I going to Test you: Fishing with Spear M.Spear Knight: Leave it to me.
(M.Spear Knight Spearing the Fish with His Battle Spear) M.Spear Knight: How it is? Survivalist: I know you did it,but...Is that the Spear for Battle,not for Fishing? M.Spear Knight: But,is that same? Survivalist: (Sigh)...Whatever