Conflictx3
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  • Chained Echoes changed everything for me
    • Wow
    Reactions: RCXGaming
    Plueschkatze
    Plueschkatze
    I hope you told them in a steam review or something. I bet they'd be glad to hear if they inspired someone. :)
    Conflictx3
    Conflictx3
    @spillycat not only is it good, its the poster child of what an indie RPG should be, and trust me I'm not being bias when I say it has something for everyone. lets put it this way: the game was released December 2022...the game made it on the FORBES LIST FOR BEST INDIE RPG OF 2022....it came out DECEMBER & made the Forbes for best of 2022, insane!
    Conflictx3
    Conflictx3
    I have to say the quality of RPG Makers in the last decade are mwah! immensely talented and it feels like more and more solo dev geniuses keep popping up lately! I'm officially throwing my hat in the ring to compete but man are some of you fine people good at what you do!! applause!
    Launching my first kickstarter, ahhh!! why am I such a madman?! really hoping people find my project worth donating towards. sheesh i'm nervous!
    I am truly baffled at how many rpg maker games appear on kickstarter on a weekly basis i've seen 10 since february!
    • Like
    Reactions: rpgLord69
    bgillisp
    bgillisp
    The important question is how many of them actually get funded? I imagine the answer to that is a lot lower.
    rpgLord69
    rpgLord69
    I had to go take a peek, and from the around 50 games it showed me with rpg maker search term there was only maybe 1-2 that had received more than ~200$. And the one that had received thousands had some cool pixel art to advertise it. A lot of those games there seemed to be like "help me buy rpg maker" or "help me buy 100$ assets for my first game", and then some nice people had just helped them with that.
    WOOHOO!! FIXED A MAJOR SHOP PROBLEM I HAD FOR MONTHS, WHAT A WAY TO END MY STAY-CATION!
    Froggo32
    Froggo32
    For months?! Wow, big congrats!! I dont know if I had that much patience to make a game with a problem for several months and attempt to fix it....I'd probably delete the shop or replace it somehow lol
    Conflictx3
    Conflictx3
    lol thank you! yeah idk why i'm like that but if theres a glaring issue in my game, i will turn around and work on something else in the game then come back to the problem multiples times over weeks-months until i can finally fix it or make some work around, i guess thats a good thing maybe? lol idk
    Froggo32
    Froggo32
    I think that's a good thing as long as you dont forget about the problem lolo
    Hit the ground running! first day back and got ALOT of things going and even have a bunch of fresh ideas on how to tackle old problems!
    whats the easiest way to add an on-map command in RPG Maker? like when you press a button the character just jumps or runs when its held? should i get an ABS plugin and customize?
    BK-tdm
    BK-tdm
    Either an ABS if you're looking for using skills and battling too or a common events to button thing.
    ImaginaryVillain
    ImaginaryVillain
    If you really want realistic jumping with gravity... A different engine. If you just want a jump to a square then a simple active common event that checks for a button being pressed, then jumps the character X distance forward.
    TheoAllen
    TheoAllen
    Inb4, mods come in and ask to post this question in the forum.
    • Like
    Reactions: Shaz
    I constantly go back and forth between kickstarter and indiegogo...one garners far more attention while the other is so much safer....
    Seeing every indie game devs success on kickstarter really tempts me to try it but i need to focus on making my game WORTH playing first lol, in other news me and the family BOUGHT OUR FIRST HOME and i'm sooo converting my garage into my dev studio!!
    Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!
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Calibrating the timing of dialogue is deffo my new least favorite thing.
I died aged 27 to cancer. Then I was reborn in a South-American state. I retained all memories and skill and had a goal from my previous life I needed to finish, but now I was just a 1-year-old girl capable of only smiling at others.

Dreams like this one make me glad I'm able to wake up from them at will.
Found a critical bug the other day with the time system that would have caused none of the NPCs to spawn. Since I use dev mode to test time-based stuff, I didn't catch this for way too long!
Last missing piece, a plugin to let weapons and armor be used as multiple equip types
What if the Actor Battlers disappeared when your selecting enemies...
ndyhHXV.gif

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