Hi there. Just wondering if it's possible to show an animation below the tileset but above the background parallax image. Or if not can someone point me in the right direction? Thanks!
Hey guys. Like the title says. Is there any way to force Victor Sant's SFonts plugin in MogHunter's action name plugin? Or pointing me in the right direction of which function to replace? Can't seem to figure it out.
Hi guys. What do you think would be the most efficient way to have the player characters go invisible right before the battle animation for that skill plays (since the animation page will have the character in it preforming the animation.) Then making them visible again? I know I can use...
@DoubleX. Hey man. I really appreciate your help from earlier. But just one question. For certain actions, if there a way to force the actor's turn to end? Like after defending? Or a certain skill? Regardless of they have multiple action slots remaining?
Oh wow. No errors now, but something odd is now taking place. Sorry for bothering you. You've been very patient lol. Let's say the actor has one +100 action times in their traits. They have 2 native turns always. Good. (Making sure attack and defend have a cost of 1 like the help section says.)...
@DoubleX. Hey, it's me again. Sorry to bother you but after playing around with your action cost and action times plugins I gotta' say I really like them, a request though. Your action times plugin works fine and is compatible with everything, though your cost one isn't, namely with victor's ctb...
Ugh. Yep. It was Victor's ctb that was making this happen. When turned off it works as intended. That's annoying but I guess I'll look for another work around. Not sure what could be making it interact like that though. And unfortunately Leocode's auto states plugin just returns an error for...
I've set the actors to have state 1 (death) as a passive state.
And in the state itself, I have-
<Custom Passive Condition>
if (user.mp / user.mmp <= 0.0) {
condition = true;
} else {
condition = false;
}
Which works as intended. The strange thing is that actors who are MP...
See that's what I also assumed. I guess what confuses me is if actors have 1 native action slot, how do you acquire more? Like a second or third? Is it that with this plug-in, the action times+, based on the percentage,
will allow you to use a skill with a cost of three if you had been able to...
I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
Made some simple samples with the Time Reversal Mechanic. It would be interesting to make a bigger puzzle where you could dynamically choose which elements are affected by the time reverse. But if there's much more than move routes and waits, it's starts to get too annoying for my brain Like even that exploding bomb was such a bother.
Question: How do you sort your tilesets? Do you prefer to have "A2" or "B" or "A4" at the front of the name or what the map is about and then what it is?
Example 1: A2_ForestTown
Example 2: ForestTown_A2
Well... some good news from Kanori, actually... My interest in getting into aviation has been reignited by a wonderful story of a 14 year girl who made a cross country journey in an ultralight aircraft. Too many details to list, but the gist is I don't need to go through $15,000 worth of training to fly such an aircraft. I will need to thank her if I ever meet her at any airshows, etc.
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