coyotecraft
Reaction score
188

Profile posts Latest activity Postings About

  • Hey, thanks for all your replies on my how early should your first battle be thread. I know you're not a troll and you're just voicing your opinion. I think you had some great insights there, as well as others and it sparked some really good thought about game making. This forum has a nasty habit of being very egotistical, so don't let it get to you.
    Tai_MT
    Tai_MT
    Actually, titles are fairly meaningless. They're an attempt to provide understanding to as many people as possible. Many of us on these forums don't see ourselves as "RPG Devs", we have no need to dilute our distinctions into that small of a piece. Most of us see ourselves as "amateur game devs" or "published game devs".
    Tai_MT
    Tai_MT
    RPG Maker, however, is an engine that has been primarily designed to create... well... Basic RPG's in the vein of "oldschool" ones from the SNES era on backwards. As such, you'll find most of us are working within that limitation due to enjoying the engine. Just like you'd find most people who use Unity create FPS games with it.
    SOC
    SOC
    Guys. Chill. Relax. It's okay. We all have our own opinions. Do what you think is best for your game.
    You did so many cool things for resource requests, is there any chance you will ever set up a resource thread for your goodies?
    • Like
    Reactions: Marquise*
    coyotecraft
    coyotecraft
    I'd have to sort and organize a lot of stuff.
    Avery
    Avery
    I know, I know several pieces of your work, also some of the XP stuff on hbgames^^ It's just a pity that people can barely find it or don't know if it's public usable (because being made for a request). Just wanted to let you know that there is interest and I am sure people would love it ;3
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

Finished switching to a new PC. Now I could potentially start working at projects or plugins again if I feel the motivation to do so.
If you don't read the news, you are uninformed. If you read the news, you are misinformed.
Custom slip rates and custom ailment durations for enemies really opens up the floodgates for status effect use. I can have Poison and Time Stop affect bosses without it breaking their balance! Finally, a healthy middle ground.

(Especially after I cooked up a thing that prevents you from re-applying deadly states more than once in specific occassions.)
Voice.gif
The Voice... They usually show up to talk to you about leaving your mark on the world, which is one of the major themes of my game... How will you be remembered by society.

Forum statistics

Threads
124,533
Messages
1,164,266
Members
163,363
Latest member
graviti
Top