Recent content by Cr1t1cal

  1. Cr1t1cal

    JavaScript questions that don't deserve their own thread

    Sorry I realized the problem after I posted
  2. Cr1t1cal

    Multiple Map layers from note(Map on map)

    Bump :popcorn:
  3. Cr1t1cal

    Iavra Video Title

    Hey all I've updated this script to 1.3.4 It should work again. Hope this it okay with Iavra. Here's script:
  4. Cr1t1cal

    Multiple Map layers from note(Map on map)

    Bump :kaoangry:
  5. Cr1t1cal

    Made a coffee turned laptop on opened sublime. Previous plugins load. Alt f4 close lid and...

    Made a coffee turned laptop on opened sublime. Previous plugins load. Alt f4 close lid and back to bed I went
  6. Cr1t1cal

    Haha yes man I caused a few brakes myself and still got a few bugs 

    Haha yes man I caused a few brakes myself and still got a few bugs 
  7. Cr1t1cal

    Haha you just described my hole week on MV

    Haha you just described my hole week on MV
  8. Cr1t1cal

    So I finish adding a widescreen option for my resolutions in my graphics tab and a master volume...

    So I finish adding a widescreen option for my resolutions in my graphics tab and a master volume for sound tab in my options only took like 20 coffees and all day. So wish a had something for this headache I don't do headaches
  9. Cr1t1cal

    Multiple Map layers from note(Map on map)

    @Andar I replied on why that plugin is no good as it doesn't layer a map over another map like I asked. But i edited it into main post. And also no other layer based plugin for mv overlays a map with another. Also no idea on what you mean by "have a chance of getting it right with another...
  10. Cr1t1cal

    Multiple Map layers from note(Map on map)

    Bump  :popcorn:
  11. Cr1t1cal

    Altering My Main Menu

    Okay but the journey, note, clues and story info will probably need there own plugin.  But as for the menu names position and background Souldnt be to hard. I'll see what I can do
  12. Cr1t1cal

    0oC here. Not looking forward to opening the door 

    0oC here. Not looking forward to opening the door 

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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

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